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Re: ALL weapons available? |
Tue, 27 July 2021 19:42 |
GrinnTheValesti
Messages: 10 Registered: July 2021
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Sorry for the bump. I'm new to this, so bear with me. When using scripts that grant you DLC weapons after a certain point in the game, does this bypass needing any DLC files? And if so, does that also mean that, (with the exception of Understone and Traitor's Keep obviously), I can actually go back to using a modified version of GFWL/play online with others and still spawn/use DLC weapons like the Channeler? To make things easier, the only items I'm requesting are as follows (bear in mind they are not all DLC items):
-DLC-
The Channeler
The "free" Yule Hat
Black Dye
-Vanilla-
Facemelter
Long Hairstyle (NOT the Long Thick version)
Eyes of the Beholder Makeup
The first three items are DLC, no doubt. The last three are achievable without adding scripts, though I want to preface by saying Facemelter is heavily RNG at best because its spawn rate is dependent on the few weapon shops you have available in the game. The OP here can attest that the space in weapon shops ARE wasted, so it baffles the mind why we can only buy 4 different weapons, with one being a rifle. If you get unlucky, you either have to start on a new save, which is very impractical, or trade online. I mean, I don't mind trading with others online, if and only if you can play online with others in a base game but using scripts to add DLC items that are not locked to Understone or Traitor's Keep. The Long Hairstyle is bit of a doozy to get, as well, but I hear it can be traded online so it rebounds to my previous sentence.
I just want to know if you need the DLC files for the scripts to register/spawn DLC items, and if I can just make a script of sorts to add all six of the items I mentioned. I'm someone who doesn't care about the DLCs as much, so I don't mind a base game world, but I do love the Channeler and other things. If it's apparent that the DLC files are required for the scripts to spawn DLC items, then I'll have to live with the fact I can't play online ever again. At that point, I'd just make a simple script for the Facemelter. I'd really appreciate any feedback on this.
PS, I don't mind my hand being held for any step-by-step process, but I am not opposed to getting my hands dirty either.
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Re: ALL weapons available? |
Tue, 27 July 2021 21:17 |
CatchLightning
Messages: 47 Registered: March 2021 Location: Southern United States
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No it won't give you the weapons if the files aren't present.
It is possible to change weapon appearances and modifications though with modding.
Thus you could pick another weapon and change it so its appearance, damage, name, and mods would be this of Facemelter. Check my github for details. I will answer any questions in detail because this is one of the hardest mod types I have done for this game. It took me a long time to figure out along with the help of seshxhunter.
For only weapon cosmetic changes you have to make the change. Save it. Close the app. Then reopen the app and check if it took. It won't save if you don't do this.
You can change damage by copying the weapon level table from another weapon. BASE damage can be no more than 32 because its a 32 bit game I suspect.
The name can be changed just in your weapons room.
Lastly I bet the GFWL unlocker would work.
If mods work for your game maybe I'll make a version of my mod for the base game only.
https://github.com/CatchLightning
My name not Jeff
My mod: https://www.nexusmods.com/fableIII/mods/4
My github for modding instructions: https://github.com/CatchLightning
[Updated on: Tue, 27 July 2021 21:18] Report message to a moderator
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Re: ALL weapons available? |
Tue, 27 July 2021 22:05 |
GrinnTheValesti
Messages: 10 Registered: July 2021
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Junior Member |
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Shame. But you've given me some hope. If I have to "reskin" the base game weapons into something else, I could, but there's still the issue of wanting to use certain dyes and then the issue with the free DLC, like the Yule Hat. Guess there's no choice, I have to play offline because of that fact. Although, on that subject, can you reskin clothing items, as well? Could you change one helmet to look like the Yule Hat and it'll function the same way as doing it for weapons? Facemelter is not a DLC weapon, it is in the base game, but the weapon is still hard to obtain if you don't find it in any of the weapon shops. As far as the Channeler goes, I could reskin something like the "Avo's Lamentation", which is a poor-man's Channeler, and fiddle with the stats on that, too. I was going to message you on Nexus under the assumption you don't frequent this site or the posts as much, but you're here, and I appreciate it.
We can try something different, though. If I want to play online with others, which means no GFWL remover and playing on the base game, could I also reskin clothing to look like DLC items? The Black Dye sounds like it can remedied with Grey to be honest, so I can make that compromise. I need to make a script for the Facemelter, because it's better to spawn that in instead of having to restart my game over and over until a shop sells one, or if we work this out and I can play online, I'll find someone to trade with.
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Re: ALL weapons available? |
Tue, 27 July 2021 23:12 |
CatchLightning
Messages: 47 Registered: March 2021 Location: Southern United States
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I'd try my modding process to "make" a Facemelter. The weapon doesn't need to be anything like the original. Hell you can turn a hammer into a rifle like I accidentally did in one release.
The modding process will permanently change the rifle you choose into a Facemelter with a different spawn name.
By the way every weapon will NEVER spawn in your game. You can't reroll weapons. They may spawn in different shops but it will be the same two dozen weapons. All weapons are decided once and assigned to your profile permanently. Including legendaries. The most legendary weapons you can roll is three by getting the third opening a "second" player's chest with 50 golden keys using your "first" character.
Though it'll give you less work the more cosmetically similar. You have to trade for the rest which was a terrible game decision. And I'm sure Microsoft nonsense.
And if you want to mix and match parts in a way the base game lacks you need multiple variants of your mod to swap in before each relevant chest is opened on the Road to Rule.
I don't believe one could reskin clothing like that because you don't have the mod files.
I'm not very familiar with scripts and never used Lua myself. I get notifications whenever someone posts here but Nexus doesn't notify me. I still respond to all comments and questions.
My name not Jeff
My mod: https://www.nexusmods.com/fableIII/mods/4
My github for modding instructions: https://github.com/CatchLightning
[Updated on: Tue, 27 July 2021 23:16] Report message to a moderator
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Re: ALL weapons available? |
Sat, 07 August 2021 11:55 |
CatchLightning
Messages: 47 Registered: March 2021 Location: Southern United States
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No. But I am very impressed with your work and would like you to coordinate with me to distribute your version that maintains online. I suspect the fix may already be a part of the main files I modified from some work I did with SeshxHunter. Since these files are part of a greater group which affect how weapons work.
Try installing my mod in your version and tell me if it works and doesn't break online.
My name not Jeff
My mod: https://www.nexusmods.com/fableIII/mods/4
My github for modding instructions: https://github.com/CatchLightning
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