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Home » Public Forums » General Discussion » Spawn Elise in game (Ther is a way to spawn Elise in my game when we are a girl character ? i hate eliot, im lesbienne)
Spawn Elise in game Wed, 20 July 2022 13:00 Go to next message
Translucidia is currently offline  Translucidia
Messages: 3
Registered: July 2022
Junior Member
Hello everyone, i wonder if its possible to spawn Elise on a game with a command because im a girl and i have Eliot in my game...
I dont like Eliot, he's ugly and i prefer girl, like a lesbien.
I would like marry with him and make a big familly with elise with my girl character.

Thx you
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[Updated on: Tue, 23 January 2024 02:46]

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Re: Spawn Elise in game Tue, 05 August 2025 23:22 Go to previous message
FrankyGoes is currently offline  FrankyGoes
Messages: 1
Registered: August 2025
Junior Member
Hi. A bit late but here you go:
local me = GetLocalHero()

function addElise()
    local registerVal1 = me:GetPosition()
    local registerVal2 = Physics.GetFacingVector(me)
    Debug.CreateEntityAt("CreatureVillagerElise", "Elise", (registerVal1 + (registerVal2 * 1)))
    -- in anticipation of the marriage...
    if Inventory.GetNumberOfItemsOfType(me, 'ObjectInventoryGiftRing') == 0 then
        Inventory.AddItemOfType(me, 'ObjectInventoryGiftRing')
    end
    -- she loves women... and she loves you...
    local registerVal0 = SearchTools.StartNewSearch('creature')
    SearchTools.FilterWithEC(registerVal0, OpinionReaction.GetECType())
    SearchTools.FilterWithName(registerVal0, 'Elise')
    local elise = SearchTools.GetSearchResults(registerVal0)[1]
    OpinionReaction.SetGenderPreference(elise, EGenderPreference.EGP_EITHERSEX)
    OpinionReaction.ResetCurrentRelationshipStage(elise, me, ERelationshipStages.ERS_LOVE)       
end
if alreadyElise == nil and true then    -- replace true by false when it's done!!!
    alreadyElise = true
    addElise()
end


*Edit* to have a child with her:

Before to go to bed (just after the wedding to be sure she is ok) :
Gender.Set(GetLocalHero(), EGender.EG_ANDROGYNOUS)
And when the baby is here:
Gender.Set(GetLocalHero(), EGender.EG_FEMALE)

[Updated on: Tue, 05 August 2025 23:51]

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