TEX |
Sun, 22 September 2013 09:02 |
|
CultOfByron
Messages: 11 Registered: August 2013 Location: Ilkley, West Yorkshire
|
Junior Member |
|
|
I'm having some issues with the "tex2dds2tex" tool as posted on the previous incarnation of the forum.
I've had some success converting the Fable 2 minimaps that, for some bizarre reason, are located in the Fable 3 global_textures.bnk file. Although the output DDS files are distorted and muddled - swizzling...? I've uploaded an example below.
Has anyone else had any joy with the TEX files?
[Updated on: Mon, 23 September 2013 09:28] Report message to a moderator
|
|
|
|
Re: TEX |
Wed, 25 September 2013 10:58 |
|
CultOfByron
Messages: 11 Registered: August 2013 Location: Ilkley, West Yorkshire
|
Junior Member |
|
|
Thanks for the reply Artofeel, only problem is that the tex2dds2tex utility only seems to export at 512x152 and 1024x1024. Even the 256x256 option exports at 512x512.
Does anyone know if the most current version of the Tex2Dds2Tex program is the alpha version, 0.0.1?
It does work on most .tex files although and I really hate to sound ungrateful as it's far more than I could achieve at present!
I wonder if Mr Todx could make a reappearance and provide us with the source code so that work on this utility could continue...?
Re: 1024x1024 - Exporting at this resolution does provide a different result though; I get 11 mipmaps that are all black, each of decreasing resolution. The preview in Windows Explorer shows up as bottom half black and top half a vertically compressed version of the image which appears to be a little less distorted than the example I posted above.
[Updated on: Wed, 25 September 2013 11:04] Report message to a moderator
|
|
|
|
|