Tools needed obviously
You'll need two package definitions. One for Fable and one for xLive.
.\Fable III\data\mod9\Content
package.bnk
package.bnk.dat
package_collection_info.xmb
package_collection_info.xmb
<?xml version="1.0" ?>
<packageCollection>
<XContent_AllowProfileTransfer>
true
</XContent_AllowProfileTransfer>
<XContent_PublisherFlags>
0xFFFFFFFF
</XContent_PublisherFlags>
<XContent_PubBitFlags>
FFFFFFFF
</XContent_PubBitFlags>
<isLanguagePack>
False
</isLanguagePack>
<XContent_AllowDeviceTransfer>
true
</XContent_AllowDeviceTransfer>
<XContent_title>
Fable III
</XContent_title>
<package>
<bankName>
package.bnk
</bankName>
<isRequired>
True
</isRequired>
<name>
FableIII
</name>
</package>
</packageCollection>
package_info.xml as seen in the screenshot is included in the bank.
<?xml version="1.0" ?>
<package>
<bankName>
package.bnk
</bankName>
<isRequired>
True
</isRequired>
<packageUniqueId>
99
</packageUniqueId>
</package>
I beleive packageUniqueId HAS to be unique. Otherwise it might overwrite another bank.
[Updated on: Sat, 26 October 2013 19:25]
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