Direction spell freeze fix and RoboDog sounds fix |
Mon, 09 September 2013 23:11 |
Artofeel
Messages: 195 Registered: August 2013 Location: Russia
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Senior Member |
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first bug detail described here for example
in two words, if you cast directed spell or directed spell casted in you, the game freeze, but the animation and the sound continues to play...
Thus there is a memory leak, and game falls when is reach 4 gigabytes (limit for 32bit aplication on 64bit OS)
I have this happen with the two heroes, and in both cases it only happened when the total time played was more than 50 hours.
bug is in this script:
scripts\miscellaneous\saveload\postscriptsloaded.lua
in the function:
WatchDog.AssassinsRushAlphaFix.Update()
I did not correct the problem itself, as script is compiled, and there's a lot of functions...instead I made sure that this function has never been performed.
the second bug is associated with the robodog sounds
after loading a saved game, the sounds in robodog become the same as a normal dog.
even though the script was compiled, I managed to completely rewrite it, so now everything is working as it should.
place extracted files to:
for catspaw's GFWL emu
..\Fable 3\DLC\99_dlc2_fixes\
for timeslip GFWL remover
..\Fable 3\Data\mod9\
*create folders if they did not exist
[Updated on: Wed, 25 March 2015 04:40] Report message to a moderator
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Re: Direction spell freeze fix and RoboDog sounds fix |
Thu, 01 January 2015 10:24 |
Stihii
Messages: 1 Registered: January 2015 Location: Romania
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Junior Member |
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Artofeel wrote on Mon, 09 September 2013 23:11first bug detail described here for example
in two words, if you cast directed spell or directed spell casted in you, the game freeze, but the animation and the sound continues to play...
Thus there is a memory leak, and game falls when is reach 4 gigabytes (limit for 32bit aplication on 64bit OS)
I have this happen with the two heroes, and in both cases it only happened when the total time played was more than 50 hours.
bug is in this script:
scripts\miscellaneous\saveload\postscriptsloaded.lua
in the function:
WatchDog.AssassinsRushAlphaFix.Update()
I did not correct the problem itself, as script is compiled, and there's a lot of functions...instead I made sure that this function has never been performed.
the second bug is associated with the robodog sounds
after loading a saved game, the sounds in robodog become the same as a normal dog.
even though the script was compiled, I managed to completely rewrite it, so now everything is working as it should.
download file and extract in to Fable 3 directory
so, files should be in ..\Fable 3\Data\mod9\Content
Artofeel, I just registered now on this forum in order to thank you from the bottom of my heart for being the only person on the whole of Internet to offer a solution for the direction spell freeze! You, my dear friend are doing an immensely better job than the support guys at Lionhead Studios.
I applied the patch you provided to my game folder and then loaded a save game where I was encountering the direction spell freeze on a hero with 50+ hours of gameplay. I tested the fix in the Hollow Man Arena in the Wheel of Misfortune (where the bug was reproducible 100% when the lightning spell was directed at me or the summoned creatures) but I also tested in a 1v1 magic showdown with a Saker-like mercenary (which again was 100% freeze before your fix). I DID NOT encounter the freeze again so far, despite spamming spells like crazy.
The fixed camera bug after exiting the sanctuary I did not yet get to reproduce (I didn't have a 100% repro rate for that one) but I will keep my eyes open.
As for the robodog bug, I never encountered it seeing as how I have the collie dog.
I will keep an eye opened if I encounter any problems after applying the patch
Brotherly hug from Romania towards Russia for this fix!!!
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Re: Direction spell freeze fix and RoboDog sounds fix |
Fri, 06 August 2021 02:31 |
GrinnTheValesti
Messages: 10 Registered: July 2021
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Junior Member |
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I don't mean to bump this, but for those who don't use Timeslip's GFWL or the other one, but the modified version of GFWL to enable online, AND aren't using/downloading any Understone files, but have Traitor's Keep (there was a workaround to get to this to work online with others), where would I put these files? I appreciate the help.
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