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ScriptFunction clear Mon, 11 November 2013 13:43 Go to next message
thid is currently offline  thid
Messages: 5
Registered: November 2013
Junior Member
is there anyway to clear values set by some of the functions? for example ScriptFunction.SetHeroAsBlowingBubbles(Wink. Lets say we make quest that in part of it we use this function from debug, is there any way to clear value it change? ScriptFunction.SetHeroAsBlowingBubbles(false), ScriptFunction.SetHeroAsBlowingBubbles(0), ScriptFunction.SetHeroAsBlowingBubbles(Wink.clear(Wink and other stuffs don't work. Also I didn't find any function to reset such things in debugmenu.lua
Re: ScriptFunction clear Mon, 11 November 2013 14:01 Go to previous message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
thid wrote on Mon, 11 November 2013 13:43
is there anyway to clear values set by some of the functions? for example ScriptFunction.SetHeroAsBlowingBubbles(Wink. Lets say we make quest that in part of it we use this function from debug, is there any way to clear value it change? ScriptFunction.SetHeroAsBlowingBubbles(false), ScriptFunction.SetHeroAsBlowingBubbles(0), ScriptFunction.SetHeroAsBlowingBubbles(Wink.clear(Wink and other stuffs don't work. Also I didn't find any function to reset such things in debugmenu.lua


As far as I can tell it's permanent. XD

034D10                     ** function [273] definition (level 2)
                           ** start of function **
                           source name: d:\\Pulse\\work\\f3-daily-build-PC\\Deploy\\Fable2_win32\\data\\scripts\\Quests\\MiscFunctions.lua
034D3B  08130000           line defined (4872)
034D3F  11130000           last line defined (4881)
034D43  00                 nups (0)
034D44  00                 numparams (0)
034D45  00                 is_vararg (0)
034D46  07                 maxstacksize (7)
                           * code:
034D47  16000000           sizecode (22)
034D4B  0000000C           [01] getglobal      0   0        ; GetLocalHero
034D4F  0002027E           [02] call_i_r1      0   1   2  
034D53  00000002           [03] test           0       0    ; to [5] if true
034D57  00100039           [04] jmp            17           ; to [22]
034D5B  01010110           [05] self           1   0   257  ; "IsAlive"
034D5F  0102047E           [06] call_i_r1      1   2   2  
034D63  01000002           [07] test           1       0    ; to [9] if true
034D67  000C0039           [08] jmp            13           ; to [22]
034D6B  0102000C           [09] getglobal      1   2        ; Debug
034D6F  01030286           [10] getfield_r1    1   1   3    ; CreateEntityByHero
034D73  02040032           [11] loadk          2   4        ; "Pipe_Test_Bubbles"
034D77  01020404           [12] call_i         1   2   2  
034D7B  0205000C           [13] getglobal      2   5        ; ObjectAttachment
034D7F  02060486           [14] getfield_r1    2   2   6    ; AddEntity
034D83  0300000E           [15] move           3   0      
034D87  0400020E           [16] move           4   1      
034D8B  05070032           [17] loadk          5   7        ; "Character.Carry.Mouth"
034D8F  06080032           [18] loadk          6   8        ; 0
034D93  02010A04           [19] call_i         2   5   1  
034D97  02090310           [20] self           2   1   265  ; "SetAsLevelSaving"
034D9B  0201047E           [21] call_i_r1      2   2   1  
034D9F  00000212           [22] return         0   1      
                           * constants:
034DA3  0A000000           sizek (10)
034DA7  04                 const type 4
                           const [0]: "GetLocalHero"
034DB9  04                 const type 4
                           const [1]: "IsAlive"
034DC6  04                 const type 4
                           const [2]: "Debug"
034DD1  04                 const type 4
                           const [3]: "CreateEntityByHero"
034DE9  04                 const type 4
                           const [4]: "Pipe_Test_Bubbles"
034E00  04                 const type 4
                           const [5]: "ObjectAttachment"
034E16  04                 const type 4
                           const [6]: "AddEntity"
034E25  04                 const type 4
                           const [7]: "Character.Carry.Mouth"
034E40  03                 const type 3
034E41  00000000           const [8]: (0)
034E45  04                 const type 4
                           const [9]: "SetAsLevelSaving"
                           * functions:
034E5B  00000000           sizep (0)
                           * lines:
034E5F  16000000           sizelineinfo (22)
                           [pc] (line)
034E63  0A130000           [01] (4874)
034E67  0A130000           [02] (4874)
034E6B  0B130000           [03] (4875)
034E6F  0B130000           [04] (4875)
034E73  0B130000           [05] (4875)
034E77  0B130000           [06] (4875)
034E7B  0B130000           [07] (4875)
034E7F  0B130000           [08] (4875)
034E83  0C130000           [09] (4876)
034E87  0C130000           [10] (4876)
034E8B  0C130000           [11] (4876)
034E8F  0C130000           [12] (4876)
034E93  0D130000           [13] (4877)
034E97  0D130000           [14] (4877)
034E9B  0D130000           [15] (4877)
034E9F  0D130000           [16] (4877)
034EA3  0D130000           [17] (4877)
034EA7  0D130000           [18] (4877)
034EAB  0D130000           [19] (4877)
034EAF  0E130000           [20] (4878)
034EB3  0E130000           [21] (4878)
034EB7  11130000           [22] (4881)
                           * locals:
034EBB  02000000           sizelocvars (2)
                           local [0]: hero
034EC8  02000000             startpc (2)
034ECC  15000000             endpc   (21)
                           local [1]: bubble_blower
034EE2  0C000000             startpc (12)
034EE6  15000000             endpc   (21)
                           * upvalues:
034EEA  00000000           sizeupvalues (0)
                           ** end of function **
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