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Thu, 21 November 2013 08:41 |
Keshire
Messages: 137 Registered: August 2013
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Senior Member |
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JohnDoe:1229083644
#include "standard-types.hsl"
#pragma byteorder(big_endian)
typedef struct BIN //Lipsync data
{
DWORD Count;
DWORD Unknown[Count];
} BIN;[/m]
No laughing!
I'm guessing each of the unknowns calls a certain phoneme animation, so not really "unknown", just didn't know what to call it. I could probably work most of these out if I knew a piece of dialogue from a specific part of the game, so as to know which file it is.
God knows I need more practice, but for now hopefully these simpler things will do.
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