| BIN  | 
			Thu, 21 November 2013 08:41  | 
		 
		
			
				
				
				
					
						  
						Keshire
						 Messages: 137 Registered: August 2013 
						
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					Senior Member  | 
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		JohnDoe:1229083644 
#include "standard-types.hsl" 
 
#pragma byteorder(big_endian) 
 
typedef struct BIN //Lipsync data 
{ 
    DWORD Count; 
    DWORD Unknown[Count]; 
} BIN;[/m] 
 
No laughing! 
I'm guessing each of the unknowns calls a certain phoneme animation, so not really "unknown", just didn't know what to call it. I could probably work most of these out if I knew a piece of dialogue from a specific part of the game, so as to know which file it is. 
 
God knows I need more practice, but for now hopefully these simpler things will do.   
  
 
		
		
		
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