Fable3mod
Discussions for modifying Fable 3

Home » Modding Forums » Formats » GENV File Format
GENV File Format Thu, 21 November 2013 08:43
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
TodX:1228534635

This seems to be an environment map, don't know what it's linking to yet though.


#include "standard-types.hsl"

#pragma byteorder(big_endian)
#pragma maxarray(65536) 	// max that hw 5.1 will allow
#pragma maxstring(512)

typedef struct GENV		// environment map
{
	DWORD	Unknowns1[5];
	DWORD	CellsX;
	DWORD	CellsY;
	DWORD	Unknown2;
	
	DWORD	Map[CellsX*CellsY];	// Environment ID for that cell
} GENV;



Previous Topic: ENGINE_LEVEL - LevelGraphicsFile Format
Next Topic: LOCO File Format
Goto Forum:
  


Current Time: Sat Nov 23 01:14:55 PST 2024

Total time taken to generate the page: 0.01354 seconds