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killable children Mon, 17 February 2014 13:06 Go to next message
zyreq is currently offline  zyreq
Messages: 8
Registered: February 2014
Location: Britain,USA
Junior Member
Hey, is there a way to make children killable?
Can i do it with a hex edit?


Cheers Very Happy
Re: killable children Tue, 18 February 2014 00:07 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
yep!
but this method is messy
killable children is hardcoded with AGE parameter
so if you change age for all children's to > 18 then they will be killable and they no more will be children...
so you _probably_ ( I never tested!! :D ) have sex with them

you may use GDB editor
you need to edit globals.gdb file
the main children offset is: 101BF01F
you need AgeComponent, change Age to > 18 or to 0 (then they will be month-old baby, killable baby)

or use HEX-editor, go to 0019176C offset and change A value to > 12 (hex) or to 0
this offsets for latest DLC

also, this effects only for new children's, not to already exist

[Updated on: Tue, 18 February 2014 00:08]

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Re: killable children Tue, 18 February 2014 16:52 Go to previous messageGo to next message
zyreq is currently offline  zyreq
Messages: 8
Registered: February 2014
Location: Britain,USA
Junior Member
Thanks, can you send me the link to the GBD editor? Keshire hasn't uploaded it yet.

Btw, i'm still learning how to hex edit so i am a bit confused. I only have the offset 00191760 not 0019176C does the C represent something?

Thanks.
Re: killable children Tue, 18 February 2014 22:59 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
zyreq wrote on Wed, 19 February 2014 05:52
Thanks, can you send me the link to the GBD editor? Keshire hasn't uploaded it yet.
see attachment
zyreq wrote on Wed, 19 February 2014 05:52
Btw, i'm still learning how to hex edit so i am a bit confused. I only have the offset 00191760 not 0019176C does the C represent something?
00191760 offset represent line that contents 15 numbers
1 2 3 4 5 6 7 8 9 A B C D E F

so you need: C
smart HEX-editor show selected offset in status bar
also simple use GO TO function
  • Attachment: GDBEditor.exe
    (Size: 31.00KB, Downloaded 2926 times)
Re: killable children Wed, 19 February 2014 12:32 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
Artofeel wrote on Tue, 18 February 2014 00:07
yep!
but this method is messy
killable children is hardcoded with AGE parameter
so if you change age for all children's to > 18 then they will be killable and they no more will be children...
so you _probably_ ( I never tested!! Very Happy Wink have sex with them

you may use GDB editor
you need to edit globals.gdb file
the main children offset is: 101BF01F
you need AgeComponent, change Age to > 18 or to 0 (then they will be month-old baby, killable baby)

or use HEX-editor, go to 0019176C offset and change A value to > 12 (hex) or to 0
this offsets for latest DLC

also, this effects only for new children's, not to already exist


It's probably used in one of the combat targeting scripts too. So hitting up the GDB would be kind of a workaround.

Artofeel wrote on Tue, 18 February 2014 22:59
zyreq wrote on Wed, 19 February 2014 05:52
Thanks, can you send me the link to the GBD editor? Keshire hasn't uploaded it yet.
see attachment


Thank you, I've been incredibly busy.

[Updated on: Wed, 19 February 2014 12:33]

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Re: killable children Wed, 19 February 2014 15:28 Go to previous messageGo to next message
zyreq is currently offline  zyreq
Messages: 8
Registered: February 2014
Location: Britain,USA
Junior Member
Thanks.
But i can't manage to open a .gdb file with the editor for some reason.


Also, if i create a new game i assume all the children will be killable, right?



EDIT: Once i finish editing the gdb how do i import it into levels.bnk?

[Updated on: Wed, 19 February 2014 16:42]

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Re: killable children Wed, 19 February 2014 21:55 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
Keshire wrote on Thu, 20 February 2014 01:32
It's probably used in one of the combat targeting scripts too. So hitting up the GDB would be kind of a workaround.
hmmm, maybe
but I think it something more than external script function
I mean, children's, they are like not exist for combat, AI just ignore them, they are completely not hittable, like they are fucking immortal gods...
so I think it something in game engine itself
also, I remember when I experimenting with them, I change some "targetable" component or something and sometime enemy can hit them with area magic cast, but they not die
zyreq wrote on Thu, 20 February 2014 04:28
But i can't manage to open a .gdb file with the editor for some reason.
editor need to be in the same folder as .gdb file
zyreq wrote on Thu, 20 February 2014 04:28
Also, if i create a new game i assume all the children will be killable, right?
yes
zyreq wrote on Thu, 20 February 2014 04:28
EDIT: Once i finish editing the gdb how do i import it into levels.bnk?
levels.bnk?
you are using globals.gdb from original game?
if so, then those offsets is not correct

to import modded files to game use timeslip xlive remover
Keshire already write how to

Re: killable children Wed, 19 February 2014 22:02 Go to previous messageGo to next message
zyreq is currently offline  zyreq
Messages: 8
Registered: February 2014
Location: Britain,USA
Junior Member
Thanks. If i can't use the globals.gdb from the original, which globals do i use? From where?
Re: killable children Thu, 20 February 2014 04:53 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
zyreq wrote on Wed, 19 February 2014 22:02
Thanks. If i can't use the globals.gdb from the original, which globals do i use? From where?


Traitor's Keep. Smile
Re: killable children Thu, 20 February 2014 06:28 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
if he play with Traitor's Keep DLC of course
this the AGE offset for non DLC globals.gdb
001778DC
Re: killable children Thu, 20 February 2014 16:18 Go to previous messageGo to next message
zyreq is currently offline  zyreq
Messages: 8
Registered: February 2014
Location: Britain,USA
Junior Member
Thanks again guys.

Okay, i have finished modifying the globals.gbd, now what?
I downloaded the xlive remover and read the readme but mentioned nothing of custom files.
Re: killable children Fri, 21 February 2014 21:41 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
you need to pack it to .bnk and place in subfolder mod1 - mod9 in data folder
use this as example
Re: killable children Tue, 01 March 2016 00:48 Go to previous messageGo to next message
EL KAISER is currently offline  EL KAISER
Messages: 2
Registered: February 2016
Location: Argentina
Junior Member
Can someone help me?
I have one problem with these ways to make children killable.
I don´t have a "Globals.GDB" file in my Fable III game. I have, in "Fable III/data/Globals (folder)/ "Globals_models.bnk" and "Globals_textures.bnk". What should i do? I have to open one of those files to modify the age thing? I can only open the 1st file with Programmer Studio and inside there's nothing like the offset's you are giving here...
Can someone explain me what to do...?

icon9.gif  Re: killable children Sun, 06 March 2016 15:15 Go to previous messageGo to next message
EL KAISER is currently offline  EL KAISER
Messages: 2
Registered: February 2016
Location: Argentina
Junior Member
Hi! Can someone please explain me, step-by-step, and with all details, how to make children killable?
What programs to use? How to use them? Which archives i have to modify and how to do it, etc.?
I would REALLY appreciate if someone could help me with this... the file Globals.lua doesn´t exist in my game directory. There exist 2 files called "globals_textures.bnk" and "globals_models.bnk"...
Re: killable children Sat, 27 August 2016 23:29 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
use BlackDemon's BNK Utils to extract "Globals.GDB" from .bnk file (I don't remember which one, streaming.bnk or levels.bnk)
BUT if you use DLC, extract it from dlc2free.bnk (Traitors Keep) or dlc_freeforall.bnk (Understone)
after modifying you need to pack it again
better to separate DLC folder, but you can replace original

SIMPLE WAY is use some mod that modifying "Globals.GDB" like this one
just extract, mod Globals.GDB and pack it back
Re: killable children Tue, 28 February 2017 16:34 Go to previous messageGo to next message
squark is currently offline  squark
Messages: 45
Registered: February 2015
Location: Ireland
Member
So I pulled everything out from the Traitor's Keep DLC and found the globals.gdb file.
Opening it with the GDB Editor and running Arto's offset through it I found the AgeComponent variable, but it looks like this: B3688653

It says in a HEX conversion table that 19 is written as 13, but I don't quite get how to run that through using the format Fable 3 uses.
Would it be so simple as editing it to read 00000013?

[Updated on: Tue, 28 February 2017 16:34]

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Re: killable children Wed, 01 March 2017 22:59 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
it should look like this
index.php?t=getfile&id=125&private=0
  • Attachment: child_age.png
    (Size: 50.36KB, Downloaded 3368 times)
Re: killable children Thu, 02 March 2017 09:56 Go to previous messageGo to next message
squark is currently offline  squark
Messages: 45
Registered: February 2015
Location: Ireland
Member
Ah, that's what it was. I forgot to check the "Extrapolate Parent and Child" box.
Thanks again, Arto.
Re: killable children Thu, 15 April 2021 19:36 Go to previous message
CatchLightning is currently offline  CatchLightning
Messages: 47
Registered: March 2021
Location: Southern United States
Member
After six years since last discussion I've uploaded to the Nexus a copy anyone can install if they want it. I also have more extensive mods which integrate this (under the radar of course).https://www.nexusmods.com/fableIII/mods/7?tab=description

My name not Jeff
My mod: https://www.nexusmods.com/fableIII/mods/4

My github for modding instructions: https://github.com/CatchLightning
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