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			| Re: killable children | Tue, 18 February 2014 00:07   |  
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					|  Artofeel Messages: 195
 Registered: August 2013
 Location: Russia
 | Senior Member |  |  |  
	| yep! but this method is messy
 killable children is hardcoded with AGE parameter
 so if you change age for all children's to > 18 then they will be killable and they no more will be children...
 so you _probably_ ( I never tested!! :D ) have sex with them
 
 you may use GDB editor
 you need to edit globals.gdb file
 the main children offset is: 101BF01F
 you need AgeComponent, change Age to > 18 or to 0 (then they will be month-old baby, killable baby)
 
 or use HEX-editor, go to 0019176C offset and change A value to > 12 (hex) or to 0
 this offsets for latest DLC
 
 also, this effects only for new children's, not to already exist
 [Updated on: Tue, 18 February 2014 00:08] Report message to a moderator |  
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			| Re: killable children | Wed, 19 February 2014 12:32   |  
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					|  Keshire Messages: 137
 Registered: August 2013
 | Senior Member |  |  |  
	| Artofeel wrote on Tue, 18 February 2014 00:07 yep!but this method is messy
 killable children is hardcoded with AGE parameter
 so if you change age for all children's to > 18 then they will be killable and they no more will be children...
 so you _probably_ ( I never tested!!
    have sex with them 
 you may use GDB editor
 you need to edit globals.gdb file
 the main children offset is: 101BF01F
 you need AgeComponent, change Age to > 18 or to 0 (then they will be month-old baby, killable baby)
 
 or use HEX-editor, go to 0019176C offset and change A value to > 12 (hex) or to 0
 this offsets for latest DLC
 
 also, this effects only for new children's, not to already exist
 
 It's probably used in one of the combat targeting scripts too. So hitting up the GDB would be kind of a workaround.
 
 Artofeel wrote on Tue, 18 February 2014 22:59
 zyreq wrote on Wed, 19 February 2014 05:52Thanks, can you send me the link to the GBD editor? Keshire hasn't uploaded it yet.see attachment 
 Thank you, I've been incredibly busy.
 [Updated on: Wed, 19 February 2014 12:33] Report message to a moderator |  
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			| Re: killable children | Wed, 19 February 2014 15:28   |  
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					|  zyreq Messages: 8
 Registered: February 2014
 Location: Britain,USA
 | Junior Member |  |  |  
	| Thanks. But i can't manage to open a .gdb file with the editor for some reason.
 
 
 Also, if i create a new game i assume all the children will be killable, right?
 
 
 
 EDIT: Once i finish editing the gdb how do i import it into levels.bnk?
 [Updated on: Wed, 19 February 2014 16:42] Report message to a moderator |  
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			| Re: killable children | Wed, 19 February 2014 21:55   |  
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					|  Artofeel Messages: 195
 Registered: August 2013
 Location: Russia
 | Senior Member |  |  |  
	| Keshire wrote on Thu, 20 February 2014 01:32 It's probably used in one of the combat targeting scripts too. So hitting up the GDB would be kind of a workaround.hmmm, maybe but I think it something more than external script function
 I mean, children's, they are like not exist for combat, AI just ignore them, they are completely not hittable, like they are fucking immortal gods...
 so I think it something in game engine itself
 also, I remember when I experimenting with them, I change some "targetable" component or something and sometime enemy can hit them with area magic cast, but they not die
 zyreq wrote on Thu, 20 February 2014 04:28
 But i can't manage to open a .gdb file with the editor for some reason.editor need to be in the same folder as .gdb file zyreq wrote on Thu, 20 February 2014 04:28
 Also, if i create a new game i assume all the children will be killable, right?yes zyreq wrote on Thu, 20 February 2014 04:28
 EDIT: Once i finish editing the gdb how do i import it into levels.bnk?levels.bnk? you are using globals.gdb from original game?
 if so, then those offsets is not correct
 
 to import modded files to game use timeslip xlive remover
 Keshire already write how to
 
 
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			| Re: killable children | Tue, 28 February 2017 16:34   |  
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					|  squark Messages: 45
 Registered: February 2015
 Location: Ireland
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	| So I pulled everything out from the Traitor's Keep DLC and found the globals.gdb file. Opening it with the GDB Editor and running Arto's offset through it I found the AgeComponent variable, but it looks like this: B3688653
 
 It says in a HEX conversion table that 19 is written as 13, but I don't quite get how to run that through using the format Fable 3 uses.
 Would it be so simple as editing it to read 00000013?
 [Updated on: Tue, 28 February 2017 16:34] Report message to a moderator |  
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