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Re: killable children |
Tue, 18 February 2014 00:07 |
Artofeel
Messages: 195 Registered: August 2013 Location: Russia
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Senior Member |
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yep!
but this method is messy
killable children is hardcoded with AGE parameter
so if you change age for all children's to > 18 then they will be killable and they no more will be children...
so you _probably_ ( I never tested!! :D ) have sex with them
you may use GDB editor
you need to edit globals.gdb file
the main children offset is: 101BF01F
you need AgeComponent, change Age to > 18 or to 0 (then they will be month-old baby, killable baby)
or use HEX-editor, go to 0019176C offset and change A value to > 12 (hex) or to 0
this offsets for latest DLC
also, this effects only for new children's, not to already exist
[Updated on: Tue, 18 February 2014 00:08] Report message to a moderator
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Re: killable children |
Wed, 19 February 2014 12:32 |
Keshire
Messages: 137 Registered: August 2013
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Senior Member |
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Artofeel wrote on Tue, 18 February 2014 00:07yep!
but this method is messy
killable children is hardcoded with AGE parameter
so if you change age for all children's to > 18 then they will be killable and they no more will be children...
so you _probably_ ( I never tested!! have sex with them
you may use GDB editor
you need to edit globals.gdb file
the main children offset is: 101BF01F
you need AgeComponent, change Age to > 18 or to 0 (then they will be month-old baby, killable baby)
or use HEX-editor, go to 0019176C offset and change A value to > 12 (hex) or to 0
this offsets for latest DLC
also, this effects only for new children's, not to already exist
It's probably used in one of the combat targeting scripts too. So hitting up the GDB would be kind of a workaround.
Artofeel wrote on Tue, 18 February 2014 22:59zyreq wrote on Wed, 19 February 2014 05:52Thanks, can you send me the link to the GBD editor? Keshire hasn't uploaded it yet. see attachment
Thank you, I've been incredibly busy.
[Updated on: Wed, 19 February 2014 12:33] Report message to a moderator
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Re: killable children |
Wed, 19 February 2014 15:28 |
zyreq
Messages: 8 Registered: February 2014 Location: Britain,USA
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Junior Member |
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Thanks.
But i can't manage to open a .gdb file with the editor for some reason.
Also, if i create a new game i assume all the children will be killable, right?
EDIT: Once i finish editing the gdb how do i import it into levels.bnk?
[Updated on: Wed, 19 February 2014 16:42] Report message to a moderator
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Re: killable children |
Wed, 19 February 2014 21:55 |
Artofeel
Messages: 195 Registered: August 2013 Location: Russia
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Senior Member |
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Keshire wrote on Thu, 20 February 2014 01:32It's probably used in one of the combat targeting scripts too. So hitting up the GDB would be kind of a workaround. hmmm, maybe
but I think it something more than external script function
I mean, children's, they are like not exist for combat, AI just ignore them, they are completely not hittable, like they are fucking immortal gods...
so I think it something in game engine itself
also, I remember when I experimenting with them, I change some "targetable" component or something and sometime enemy can hit them with area magic cast, but they not die
zyreq wrote on Thu, 20 February 2014 04:28But i can't manage to open a .gdb file with the editor for some reason. editor need to be in the same folder as .gdb file
zyreq wrote on Thu, 20 February 2014 04:28Also, if i create a new game i assume all the children will be killable, right? yes
zyreq wrote on Thu, 20 February 2014 04:28EDIT: Once i finish editing the gdb how do i import it into levels.bnk? levels.bnk?
you are using globals.gdb from original game?
if so, then those offsets is not correct
to import modded files to game use timeslip xlive remover
Keshire already write how to
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Re: killable children |
Tue, 28 February 2017 16:34 |
squark
Messages: 45 Registered: February 2015 Location: Ireland
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So I pulled everything out from the Traitor's Keep DLC and found the globals.gdb file.
Opening it with the GDB Editor and running Arto's offset through it I found the AgeComponent variable, but it looks like this: B3688653
It says in a HEX conversion table that 19 is written as 13, but I don't quite get how to run that through using the format Fable 3 uses.
Would it be so simple as editing it to read 00000013?
[Updated on: Tue, 28 February 2017 16:34] Report message to a moderator
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