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Re: Rebel's Weapon & Tattoo Pack |
Sun, 20 April 2014 00:01   |
Artofeel
Messages: 195 Registered: August 2013 Location: Russia
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Senior Member |
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You can add it manually by with code
if Inventory.GetNumberOfItemsOfType(GetLocalHero(), '>>Item<<') == 0 then
Inventory.AddItemOfType(GetLocalHero(), '>>Item<<')
GUI.DisplayReceivedItem('>>Item<<')
end
whete >>Item<< is:
Industrial Tattoo
ObjectTattooSuitSE1
Balance Tattoo
ObjectTattooSuitSE2
Dragonsbreath Tattoo
ObjectTattooSuitSE3
Crystal Tattoo
ObjectTattooSuitSE4
Swirlwing Tattoo
ObjectTattooSuitSE5
Clockwork Tattoo
ObjectTattooSuitSE7
example
if Inventory.GetNumberOfItemsOfType(GetLocalHero(), 'ObjectTattooSuitSE1') == 0 then
Inventory.AddItemOfType(GetLocalHero(), 'ObjectTattooSuitSE1')
GUI.DisplayReceivedItem('ObjectTattooSuitSE1')
end
what is Rebel's Weapon?
You may also add this
Gameflow.AllowFakePreOrderTemplates = true
it will add 2 quest in Brightwall village
they probably not part of any DLC\PreOrderPacks and does not activate at all
[Updated on: Sun, 20 April 2014 00:03] Report message to a moderator
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