Additional animations for hero |
Sun, 17 November 2013 01:42 |
Artofeel
Messages: 195 Registered: August 2013 Location: Russia
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Since I probably will never finish the work on my mod, perhaps it would be better to split it into parts
this part about hero animations
amazing how many unused animations in the game, it probably migrated from the second part
This mode uses some, such as running at an angle, downhill\uphill, various spreads on 45\90\180 degrees, around obstacles, etc.
Also now you can move when aiming ranged weapons.
install:
use Catspaw's GFWL emu
extract archive and place DLC folder in Fable 3 game folder
[Updated on: Wed, 25 March 2015 04:55] Report message to a moderator
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Re: Additional animations for hero |
Tue, 21 October 2014 17:35 |
Phnx
Messages: 39 Registered: September 2013
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Member |
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I've incorporated the mod into gamescripts_r.bnk and everything works fine so far. But there are a few issues. I'm playing the female hero and when she's moving slowly she makes very small steps and waddles at a certain speed. She also seems to "walk on ice". There's a kind of gliding effect. I'm playing with a controller. And another thing is she plays the same idle animation over and over again when she's standing still and doesn't alternate between idles anymore.
OK. I'm a do-it-yourself kinda guy so I figured it out. I fixed the gliding by changing the first couple of values back to the originals and the idle pose alternation by changing
HeroLocomotionStateIdleIdle.FeetMatchPoseTolerance = 0.8 back to HeroLocomotionStateIdleIdle.FootMatchCompareTolerance = 0.8
[Updated on: Thu, 23 October 2014 07:52] Report message to a moderator
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Re: Additional animations for hero |
Thu, 23 October 2014 09:18 |
Artofeel
Messages: 195 Registered: August 2013 Location: Russia
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Senior Member |
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Phnx wrote on Wed, 22 October 2014 06:35I'm playing the female hero and when she's moving slowly she makes very small steps and waddles at a certain speed. She also seems to "walk on ice". There's a kind of gliding effect.
did you use walk mod tweak?
try to modify acceleration to ~0.5
I use different animations for moving\running and I was too lazy to test it on the vanilla...
Phnx wrote on Wed, 22 October 2014 06:35And another thing is she plays the same idle animation over and over again when she's standing still and doesn't alternate between idles anymore.
OK. I'm a do-it-yourself kinda guy so I figured it out. I fixed the gliding by changing the first couple of values back to the originals and the idle pose alternation by changing
HeroLocomotionStateIdleIdle.FeetMatchPoseTolerance = 0.8 back to HeroLocomotionStateIdleIdle.FootMatchCompareTolerance = 0.8
Yes, I suspect that there some bug with idle animation :(
FeetMatchPoseTolerance vs FootMatchCompareTolerance ?
yea...I remember I was experimenting with this...and forgot that it was the original...
OK, I fixed it
Thanks
[Updated on: Thu, 23 October 2014 09:26] Report message to a moderator
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