How to create a daemon door before opening state? |
Thu, 25 December 2014 10:54 |
wind
Messages: 10 Registered: December 2014 Location: 한국 서울
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Junior Member |
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Hello.
So try to ask this question in today.
I opened the door Aurora daemon.
So came the evil inclination background.
Can I change a command to the script as a good disposition map?
Can you put back the door open to the state?
How to change that? ..
Sorry. We would appreciate us.
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Re: How to create a daemon door before opening state? |
Sun, 28 December 2014 01:45 |
Artofeel
Messages: 195 Registered: August 2013 Location: Russia
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Senior Member |
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there is no different map for good\evil
in both cases the output will be ss_demondoor level
upd:
just saw that ss_demondoor map has two scenarios
so, you can activate it
good
Layers.ActivateScenario("Fable3", "DemonDoors\\SS_DemonDoor", "defaultscenario")
evil
Layers.ActivateScenario("Fable3", "DemonDoors\\SS_DemonDoor", "evilscenario")
[Updated on: Sun, 28 December 2014 01:54] Report message to a moderator
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Re: How to create a daemon door before opening state? |
Mon, 29 December 2014 10:29 |
Artofeel
Messages: 195 Registered: August 2013 Location: Russia
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Senior Member |
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OK, got it
you use old way for modding
daemon doors is gone, because you broke main quests script (scriptactivation.lua) Try to not mod it, just use it for DLC unlock. You need to reload old save, if you saved game with broken scriptactivation.lua
so, try this instead
put command in my previous post to MyScript02.lua
[Updated on: Mon, 29 December 2014 10:31] Report message to a moderator
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Re: How to create a daemon door before opening state? |
Tue, 30 December 2014 15:07 |
wind
Messages: 10 Registered: December 2014 Location: 한국 서울
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Junior Member |
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Yes.
I put the camera instructions on MyScript01.lua.
But I did not feel the change of the camera in the game ....
Did I do something to make a mistake?
Save the file, what strange ..??
A fable that you have incorrectly installed .. ????
[Updated on: Tue, 30 December 2014 15:08] Report message to a moderator
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Re: How to create a daemon door before opening state? |
Wed, 31 December 2014 04:32 |
wind
Messages: 10 Registered: December 2014 Location: 한국 서울
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Junior Member |
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Yes. The camera did not work.
I use my personal mod to the 'Mod9'.
Previous article in this' daemon door "phenomenon I said I was broken by applying taught me the command to 'Mod9' was saying.
'Mod9' Inside there is only 'Scriptactivation.lua'.
And when you are not using the script command, place and out of the 'Scriptactivation.lua' empty shell uses only 'Mod9'.
'Mod9' the load is completely impossible, Eliminating save.
Do not tell me, so should not 'Mod9'?
[Updated on: Wed, 31 December 2014 04:36] Report message to a moderator
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Re: How to create a daemon door before opening state? |
Wed, 31 December 2014 12:49 |
wind
Messages: 10 Registered: December 2014 Location: 한국 서울
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Junior Member |
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Google Translate're also strangely washed over it! I'm sorry.
Thank you for the many answers.
'Daemon door "Maybe you should just give up a
The problems have no continuity know.
Just think fast haneunge new ^ - ^
Thank you for your help!
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