Fable3mod
Discussions for modifying Fable 3

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Intro disable Mon, 21 October 2013 20:39 Go to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
This was originally posted on the old forum and was not created by me.
  • Attachment: nointro.zip
    (Size: 69.18KB, Downloaded 4035 times)
icon14.gif  Re: Intro disable Thu, 10 September 2015 10:07 Go to previous messageGo to next message
TheGeniusSavant is currently offline  TheGeniusSavant
Messages: 68
Registered: September 2015
Member
Got it to work, eventually... Thanks for reposting!

I had to move ALL the files into the game's data directory (for my machine it is C:\Program Files (x86)\Microsoft Games\Fable III\data Wink and edit the nointro.bat to read as follows:

_____________________________________
@echo Furby's Fable3 No-Intro Fix
@echo --------------------------
@echo injecting microsoft_logo.bik
bnktool -i levels.bnk art\videos\microsoft_logo.bik microsoft_logo.bik
@echo done..
@echo injecting lionhead_logo.bik
bnktool -i levels.bnk art\videos\lionhead_logo.bik lionhead_logo.bik
@echo done..
@echo ...
@echo You're now intro free
pause
__________________________________________


Then open an ADMIN command prompt, navigate to the game's data directory, and type 'nointro' (without the quotation marks, of course).

This worked on Windows 10.

Thanks again for posting!
Re: Intro disable Sun, 13 September 2015 14:09 Go to previous messageGo to next message
squark is currently offline  squark
Messages: 45
Registered: February 2015
Location: Ireland
Member
Disregard. Fucked up, sorry.. Works for me now (with slight direction modification).

[Updated on: Sun, 13 September 2015 14:12]

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Re: Intro disable Mon, 14 September 2015 03:53 Go to previous messageGo to next message
TheGeniusSavant is currently offline  TheGeniusSavant
Messages: 68
Registered: September 2015
Member
I also had to modify the .bat to direct to my fable 3 directory and I believe I had to run it from administrator command prompt, but it works swimmingly.

I'm looking into ways to shorten/remove some of the other animations (especially DIG). I'll post in a different thread if I make any progress.
Re: Intro disable Sun, 20 September 2015 15:30 Go to previous messageGo to next message
squark is currently offline  squark
Messages: 45
Registered: February 2015
Location: Ireland
Member
That would be really good of you. It's too long winded, and the dog is retarded.
What I mean is you could be digging something up and all through the dig anim, he's barking at something else. I really wish they hadn't foisted a dog on us in this game. I love dogs IRL, but this one is just a moron.
Re: Intro disable Mon, 21 September 2015 01:23 Go to previous message
TheGeniusSavant is currently offline  TheGeniusSavant
Messages: 68
Registered: September 2015
Member
I've found the files (yes, 3 separate files! in, loop, out) for dig in both Fable2_anims.bnk and Fable2_lmanims.bnk. They are .csa (which I believe stands for CutScene Animation) files. I'm still digging around for ways to disable them, but even after I decompile the .lua using Keshire's tool, it's still pretty foreign to me.
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