My Script file is failing to run |
Thu, 15 June 2017 16:27 |
squark
Messages: 45 Registered: February 2015 Location: Ireland
|
Member |
|
|
Before I get to the crux of the problem, I just want to know one thing:
Short of making assumptions, is there any way of making sure the DLC is active?
So here's what's what:
I have catspaw's xlive remover 15d, the DLC packs in the DLC folder, the catspaw version of GFWL remover, the dir.manifest switched out and edited and the script file's in the MyMod folder. It's pathed like this in the dir.manifest: scripts\MyMod\MyScript01.lua
What's actually happening is MyScript01.lua is failing to run.
So, DLC folder structure:
01_Understone
02_TraitorsKeep
03_InquisitorPack
10_ScriptInjector
90_DLC_xlive_remover
I'm hoping someone can tell me what's wrong here.
I'm also attaching my script file.
EDIT: I have another script file that works as intended (opening Brightwall and Mistpeak Demon Doors and removing the ***** dog potion)
EDIT 2: Starting a new game doesn't help.
[Updated on: Fri, 16 June 2017 08:16] Report message to a moderator
|
|
|
|
Re: My Script file is failing to run |
Sat, 17 June 2017 07:01 |
squark
Messages: 45 Registered: February 2015 Location: Ireland
|
Member |
|
|
Deleted Inquisitor Pack.
Still nothing doing.
There's no need to add a msgbox as the weapons should show up in a GUI box when added.
I even tried to start a new game.
[Updated on: Sat, 17 June 2017 08:17] Report message to a moderator
|
|
|
|
|
Re: My Script file is failing to run |
Sat, 17 June 2017 20:18 |
squark
Messages: 45 Registered: February 2015 Location: Ireland
|
Member |
|
|
Okay, can't find a "delete" button, so I have to doublepost.
I decided to try timeslip's method... And it fecking worked.
So unless timeslip's xlive file will cause problems with the DLC, I'm pretty much set.
[Updated on: Sat, 17 June 2017 20:19] Report message to a moderator
|
|
|
|
|
|
|