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			| GDB editors | Tue, 15 March 2016 12:30  |  
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					|  Artofeel Messages: 195
 Registered: August 2013
 Location: Russia
 | Senior Member |  |  |  
	| GDB Dump by sven (on old forum...) to dump gdb files
 you will need some HEX-editor to edit gdb
 and this dump file -- it's something like a map
 use: drag&drop files on .bat file and select dump method
 
 GDBEditor by Keshire
 to edit gdb files directly
 use: should be placed in the same directory as gdb file
 it's simple way to edit gdb files, but it's not showing all hashes, so something you can't edit with it
 you can write string to find some element, but best way is use hash directly like #65D9C904
 
 Loopy is created weapons info list (see attachment Fable3WeaponModification.ods) you will need OpenOffice to open it
 it may be very useful if you want mod weapons
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			| Re: GDB editors | Sat, 14 April 2018 19:59   |  
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					|  Keshire Messages: 137
 Registered: August 2013
 | Senior Member |  |  |  
	| v0.01 
 https://i.imgur.com/iGyx3wF.png
 
 Something that will need to be done is being able to load both multiple .gdb and .save files. They share objects and Strings between them all, including hierarchy (parents and children can be located in other files). That's one of the reasons that a lot of these objects are missing names (as seen from the screenshot above).
 
 gdb dumper got around this by just reusing the name of a previous object that had a name if they share a template. "Position" = (x,y,z,parent) for example.
 [Updated on: Sat, 14 April 2018 20:27] Report message to a moderator |  
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			| Re: GDB editors | Wed, 18 April 2018 13:56   |  
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					|  Keshire Messages: 137
 Registered: August 2013
 | Senior Member |  |  |  
	| Artofeel wrote on Wed, 18 April 2018 01:54 Keshire wrote on Sun, 15 April 2018 07:59.save files. They share objects and Strings between them all, including hierarchythat interesting 
 
 I've always kinda suspected it, there's also probably a header file that we don't have. Because there's a lua FNVHash function used every once in awhile in the scripts and I doubt they want to load up whatever gdb thing they use to track down an object.
 
 Artofeel wrote on Wed, 18 April 2018 01:54
 anyway, old version crash when I open globals.gdb
 do I need others gdb files?
 also I compiled new version with NET Framework, it's OK?
 
 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe GDBEditor.slnit is also crash.. (when I open globals.gdb)
 maybe I have mess with my NET Framework v4.0
 
 That's always a possibility. I'll take a look and make sure it's not set to 32 bit or something.
 
 Edit: yep, default to .net 4.6.1 and prefered 32bit.
 
 Try this one.
 
	
	 Attachment: Release.zip (Size: 18.03KB, Downloaded 2096 times)
 [Updated on: Wed, 18 April 2018 14:16] Report message to a moderator |  
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			| Re: GDB editors | Fri, 27 April 2018 22:15  |  
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					|  Keshire Messages: 137
 Registered: August 2013
 | Senior Member |  |  |  
	| https://i.imgur.com/OYXHHzk.png 
 v0.03
 .save loading into string list (see above image)
 Cross referencing labels (not objects yet)
 Object and label search filter (again, see above image)
 .net 4.6.1 x64
 
 I'm getting closer to the point where we can edit data.
 Adding new items will be an issue until I know what the 2 bytes are for that seem to be separating everything into folders or categories.
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