Home » Modding Forums » Tools » GDB editors
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Re: GDB editors |
Sat, 14 April 2018 19:59   |
Keshire
Messages: 137 Registered: August 2013
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Senior Member |
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v0.01
https://i.imgur.com/iGyx3wF.png
Something that will need to be done is being able to load both multiple .gdb and .save files. They share objects and Strings between them all, including hierarchy (parents and children can be located in other files). That's one of the reasons that a lot of these objects are missing names (as seen from the screenshot above).
gdb dumper got around this by just reusing the name of a previous object that had a name if they share a template. "Position" = (x,y,z,parent) for example.
[Updated on: Sat, 14 April 2018 20:27] Report message to a moderator
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Re: GDB editors |
Wed, 18 April 2018 13:56   |
Keshire
Messages: 137 Registered: August 2013
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Senior Member |
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Artofeel wrote on Wed, 18 April 2018 01:54Keshire wrote on Sun, 15 April 2018 07:59.save files. They share objects and Strings between them all, including hierarchy that interesting
I've always kinda suspected it, there's also probably a header file that we don't have. Because there's a lua FNVHash function used every once in awhile in the scripts and I doubt they want to load up whatever gdb thing they use to track down an object.
Artofeel wrote on Wed, 18 April 2018 01:54
anyway, old version crash when I open globals.gdb
do I need others gdb files?
also I compiled new version with NET Framework, it's OK?
C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe GDBEditor.sln
it is also crash.. (when I open globals.gdb)
maybe I have mess with my NET Framework v4.0
That's always a possibility. I'll take a look and make sure it's not set to 32 bit or something.
Edit: yep, default to .net 4.6.1 and prefered 32bit.
Try this one.
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Attachment: Release.zip
(Size: 18.03KB, Downloaded 1817 times)
[Updated on: Wed, 18 April 2018 14:16] Report message to a moderator
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