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			| Weapon Augments and ScriptTag | Sat, 11 July 2020 09:45  |  
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					|  EdgyBoye89 Messages: 2
 Registered: July 2020
 Location: USA
 | Junior Member |  |  |  
	| Heya, 
 I was wondering if anyone had a complete list of the ScriptTag entries used for weapon augments? Trying to add some easy augments for various weapons to my script mod, and I'm having trouble finding them in the GDB Editor. Currently looking at the Inquisitor sword, but I'll probably do it for other weaps too. I managed to grab a few of them from another thread, and I would have asked there, but I try not to necro threads when possible. I try to limit my use of the dark arts to in-game stuff ;)
 Annnnnnyway, if someone has a list, or some suggestions on how to narrow my search, I'd appreciate the help.
 
 Thanks,
 j
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			| Re: Weapon Augments and ScriptTag | Sun, 26 July 2020 11:55   |  
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					|  EdgyBoye89 Messages: 2
 Registered: July 2020
 Location: USA
 | Junior Member |  |  |  
	| Artofeel wrote on Sat, 18 July 2020 23:25 not sure if that is what you are looking forLooks useful, at least
 Toggle Spoiler[/align][code]INV_ITEM_WEAPON_ANWARGLORY_CONDITION_CRIMINALSINV_ITEM_WEAPON_ARKWRIGHTFLINTLOCK_CONDITION_NOBLE
 INV_ITEM_WEAPON_AVOLAMENTATION_CONDITION_UNDEAD
 INV_ITEM_WEAPON_BARONSLAYER_CONDITION_SCIFI
 INV_ITEM_WEAPON_BLOODSTONEBLUDGEON_CONDITION_EVIL
 INV_ITEM_WEAPON_BONESMASHER_CONDITION_DAY
 INV_ITEM_WEAPON_CHANNELER_CONDITION_SPENDING
 INV_ITEM_WEAPON_DEADNED_CONDITION_FLOURISHHIT
 INV_ITEM_WEAPON_DEFENDEROFTHEFAITH_CONDITION_DAY
 INV_ITEM_WEAPON_DESERTFURY_CONDITION_AURORAN
 INV_ITEM_WEAPON_DRAGONSTOMPER_CONDITION_NOBLE
 INV_ITEM_WEAPON_FISHKNIFE_CONDITION_HUMANOID
 INV_ITEM_WEAPON_JACKHAMMER_CONDITION_SHADOW
 INV_ITEM_WEAPON_LUNARIUMPOUNDER_CONDITION_FLOURISH
 INV_ITEM_WEAPON_LUNARIUMPOUNDER_CONDITION_NIGHT
 INV_ITEM_WEAPON_MERCHANTBODYGUARD_CONDITION_GIFT
 INV_ITEM_WEAPON_MERCHANTBODYGUARD_CONDITION_RENEGADES
 INV_ITEM_WEAPON_MIRIANMUTILATOR_CONDITION_LOVED
 INV_ITEM_WEAPON_PORKSWORD_CONDITION_CHILD
 INV_ITEM_WEAPON_SIMMONSSHOTGUN_CONDITION_DIGGING
 INV_ITEM_WEAPON_SKORMSJUSTICE_CONDITION_EVIL
 INV_ITEM_WEAPON_SKORMSJUSTICE_CONDITION_SPOUSES
 INV_ITEM_WEAPON_SOULDRINKER_CONDITION_AURORAN
 INV_ITEM_WEAPON_SWIFTIRREGULAR_CONDITION_UNDEAD
 INV_ITEM_WEAPON_SWINGINGSWORD_CONDITION_ORGY
 INV_ITEM_WEAPON_SWINGINGSWORD_CONDITION_SEXWOMEN
 INV_ITEM_WEAPON_THUNDERBLADE_CONDITION_FLOURISH
 INV_ITEM_WEAPON_WHALE_CONDITION_ENFLAME
 INV_ITEM_WEAPON__CONDITION_
 INV_ITEM_WEAPON__CONDITION_
 INV_ITEM_WEAPON__CONDITION_CRATES
 INV_ITEM_WEAPON__CONDITION_DIGGING
 INV_ITEM_WEAPON__CONDITION_FLOURISHHIT
 INV_ITEM_WEAPON__CONDITION_HUMANOID
 NV_ITEM_WEAPON_ABSOLVER_CONDITION_FAT
 NV_ITEM_WEAPON_ABSOLVER_CONDITION_FRIEND
 NV_ITEM_WEAPON_ABSOLVER_CONDITION_KILLEVIL
 NV_ITEM_WEAPON_ANWARGLORY_CONDITION_AURORAN
 NV_ITEM_WEAPON_ANWARGLORY_CONDITION_FLOURISH
 NV_ITEM_WEAPON_ARKWRIGHTFLINTLOCK_CONDITION_FRIENDS
 NV_ITEM_WEAPON_ARKWRIGHTFLINTLOCK_CONDITION_FRIENDSPLAYING
 NV_ITEM_WEAPON_ARKWRIGHTFLINTLOCK_CONDITION_SHOOTINGRANGE
 NV_ITEM_WEAPON_ARKWRIGHTFLINTLOCK_CONDITION_SPENDING
 NV_ITEM_WEAPON_AURORASHIELD_CONDITION_AURORAN
 NV_ITEM_WEAPON_AURORASHIELD_CONDITION_CRIMINALS
 NV_ITEM_WEAPON_AURORASHIELD_CONDITION_LOVE
 NV_ITEM_WEAPON_AVOLAMENTATION_CONDITION_GOOD
 NV_ITEM_WEAPON_AVOLAMENTATION_CONDITION_LOVE
 NV_ITEM_WEAPON_BARNUMIFICATOR_CONDITION_FRIEND
 NV_ITEM_WEAPON_BARNUMIFICATOR_CONDITION_GIFT
 NV_ITEM_WEAPON_BARNUMIFICATOR_CONDITION_JOBS
 NV_ITEM_WEAPON_BARONSLAYER_CONDITION_KNOWITALL
 NV_ITEM_WEAPON_BARONSLAYER_CONDITION_STEREOTYPE
 NV_ITEM_WEAPON_BEADLECUTLASS_CONDITION_DAYTIME
 NV_ITEM_WEAPON_BEADLECUTLASS_CONDITION_DRUNK
 NV_ITEM_WEAPON_BEADLECUTLASS_CONDITION_FLOURISH
 NV_ITEM_WEAPON_BEADLECUTLASS_CONDITION_LEDGE
 NV_ITEM_WEAPON_BLACKDRAGON_CONDITION_FLOURISHHIT
 NV_ITEM_WEAPON_BLACKDRAGON_CONDITION_NIGHT
 NV_ITEM_WEAPON_BLACKDRAGON_CONDITION_SHOOTINGRANGE
 NV_ITEM_WEAPON_BLOODCRAVER_CONDITION_HUMANOID
 NV_ITEM_WEAPON_BLOODCRAVER_CONDITION_KILLLOVE
 NV_ITEM_WEAPON_BLOODCRAVER_CONDITION_VILLAGERGUARDS
 NV_ITEM_WEAPON_BLOODSTONEBLUDGEON_CONDITION_LOVE
 NV_ITEM_WEAPON_BLOODSTONEBLUDGEON_CONDITION_SLAVERY
 NV_ITEM_WEAPON_BONESMASHER_CONDITION_FLOURISHHIT
 NV_ITEM_WEAPON_BONESMASHER_CONDITION_UNDEAD
 NV_ITEM_WEAPON_BRIARBLASTER_CONDITION_JOBS
 NV_ITEM_WEAPON_BRIARBLASTER_CONDITION_MALE
 NV_ITEM_WEAPON_BRIARBLASTER_CONDITION_QUESTCOMPLETION
 NV_ITEM_WEAPON_CASANOVA_CONDITION_FRIENDS
 NV_ITEM_WEAPON_CASANOVA_CONDITION_LOVE
 NV_ITEM_WEAPON_CASANOVA_CONDITION_UGLY
 NV_ITEM_WEAPON_CHAMPION_CONDITION_GOOD
 NV_ITEM_WEAPON_CHAMPION_CONDITION_LOVE
 NV_ITEM_WEAPON_CHAMPION_CONDITION_QUESTCOMPLETION
 NV_ITEM_WEAPON_CHANNELER_CONDITION_QUESTCOMPLETION
 NV_ITEM_WEAPON_CHANNELER_CONDITION_SWORDS
 NV_ITEM_WEAPON_CHICKENBANE_CONDITION_CHICKENS
 NV_ITEM_WEAPON_CHICKENBANE_CONDITION_DIGGING
 NV_ITEM_WEAPON_CHICKENBANE_CONDITION_QUESTCOMPLETION
 NV_ITEM_WEAPON_DEADNED_CONDITION_DIGGING
 NV_ITEM_WEAPON_DEADNED_CONDITION_NOBLE
 NV_ITEM_WEAPON_DEFENDEROFTHEFAITH_CONDITION_FLOURISH
 NV_ITEM_WEAPON_DEFENDEROFTHEFAITH_CONDITION_MARRY
 NV_ITEM_WEAPON_DESERTFURY_CONDITION_DAY
 NV_ITEM_WEAPON_DESERTFURY_CONDITION_MALE
 NV_ITEM_WEAPON_DIRTYHARRIET_CONDITION_CRIMINALS
 NV_ITEM_WEAPON_DIRTYHARRIET_CONDITION_GOOD
 NV_ITEM_WEAPON_DIRTYHARRIET_CONDITION_HUMANOID
 NV_ITEM_WEAPON_DONOR_CONDITION_CHICKENS
 NV_ITEM_WEAPON_DONOR_CONDITION_ENFLAME
 NV_ITEM_WEAPON_DONOR_CONDITION_FAT
 NV_ITEM_WEAPON_DRAGONBONEHAMMER_CONDITION_ENFLAME
 NV_ITEM_WEAPON_DRAGONBONEHAMMER_CONDITION_HUMANOID
 NV_ITEM_WEAPON_DRAGONBONEHAMMER_CONDITION_SLAVERY
 NV_ITEM_WEAPON_DRAGONSTOMPER_CONDITION_FLOURISH
 NV_ITEM_WEAPON_DRAGONSTOMPER_CONDITION_JOBS
 NV_ITEM_WEAPON_EQUALISER_CONDITION_CRIMINALS
 NV_ITEM_WEAPON_EQUALISER_CONDITION_NIGHT
 NV_ITEM_WEAPON_EQUALISER_CONDITION_RENEGADES
 NV_ITEM_WEAPON_ETHELBERTBONER_CONDITION_GOOD
 NV_ITEM_WEAPON_ETHELBERTBONER_CONDITION_LOVE
 NV_ITEM_WEAPON_ETHELBERTBONER_CONDITION_UNDEAD
 NV_ITEM_WEAPON_FACEMELTER_CONDITION_ENFLAME
 NV_ITEM_WEAPON_FACEMELTER_CONDITION_EVIL
 NV_ITEM_WEAPON_FACEMELTER_CONDITION_LARGE
 NV_ITEM_WEAPON_FAERIEHAMMER_CONDITION_LEDGE
 NV_ITEM_WEAPON_FAERIEHAMMER_CONDITION_LOVE
 NV_ITEM_WEAPON_FAERIEHAMMER_CONDITION_QUESTCOMPLETION
 NV_ITEM_WEAPON_FISHKNIFE_CONDITION_EVILTOUCH
 NV_ITEM_WEAPON_FISHKNIFE_CONDITION_HUMANOIDKILL
 NV_ITEM_WEAPON_FULLMONTY_CONDITION_LIGHTNING
 NV_ITEM_WEAPON_FULLMONTY_CONDITION_LOVE
 NV_ITEM_WEAPON_FULLMONTY_CONDITION_SPENDING
 NV_ITEM_WEAPON_GNOMEWRECKER_CONDITION_EVILTOUCH
 NV_ITEM_WEAPON_GNOMEWRECKER_CONDITION_FLOURISH
 NV_ITEM_WEAPON_GNOMEWRECKER_CONDITION_SHORT
 NV_ITEM_WEAPON_GUSKETMUSKET_CONDITION_EVIL
 NV_ITEM_WEAPON_GUSKETMUSKET_CONDITION_HUMANOID
 NV_ITEM_WEAPON_GUSKETMUSKET_CONDITION_JOBS
 NV_ITEM_WEAPON_HEROCOMPANION_CONDITION_CHILD
 NV_ITEM_WEAPON_HEROCOMPANION_CONDITION_FRIENDSPLAYING
 NV_ITEM_WEAPON_HEROCOMPANION_CONDITION_GIFT
 NV_ITEM_WEAPON_HEROCOMPANION_CONDITION_QUESTS
 NV_ITEM_WEAPON_HOLYVENGEANCE_CONDITION_CRIMINALS
 NV_ITEM_WEAPON_HOLYVENGEANCE_CONDITION_GOOD
 NV_ITEM_WEAPON_HOLYVENGEANCE_CONDITION_KILLEVIL
 NV_ITEM_WEAPON_ICEMAIDEN_CONDITION_EVILTOUCH
 NV_ITEM_WEAPON_ICEMAIDEN_CONDITION_HUMANOID
 NV_ITEM_WEAPON_ICEMAIDEN_CONDITION_SEXMEN
 NV_ITEM_WEAPON_INQUISITOR_CONDITION_DRUNK
 NV_ITEM_WEAPON_INQUISITOR_CONDITION_EVILTOUCH
 NV_ITEM_WEAPON_INQUISITOR_CONDITION_SPENDING
 NV_ITEM_WEAPON_INQUISITOR_CONDITION_VILLAGERGUARDS
 NV_ITEM_WEAPON_JACKHAMMER_CONDITION_FLOURISH
 NV_ITEM_WEAPON_JACKHAMMER_CONDITION_VILLAGERS
 NV_ITEM_WEAPON_LUNARIUMPOUNDER_CONDITION_WOLVES
 NV_ITEM_WEAPON_MALLETSMALLET_CONDITION_CRATES
 NV_ITEM_WEAPON_MALLETSMALLET_CONDITION_FRIEND
 NV_ITEM_WEAPON_MALLETSMALLET_CONDITION_SHORT
 NV_ITEM_WEAPON_MARKSMAN_CONDITION_AURORAN
 NV_ITEM_WEAPON_MARKSMAN_CONDITION_HUMANOID
 NV_ITEM_WEAPON_MARKSMAN_CONDITION_SHOOTINGRANGE
 NV_ITEM_WEAPON_MERCHANTBODYGUARD_CONDITION_FRIENDSPLAYING
 NV_ITEM_WEAPON_MERCHANTBODYGUARD_CONDITION_SPENDING
 NV_ITEM_WEAPON_MIRIANMUTILATOR_CONDITION_LOVE
 NV_ITEM_WEAPON_MIRIANMUTILATOR_CONDITION_MARRY
 NV_ITEM_WEAPON_MOGOSHAFTER_CONDITION_DIGGING
 NV_ITEM_WEAPON_MOGOSHAFTER_CONDITION_HUMANOID
 NV_ITEM_WEAPON_MOGOSHAFTER_CONDITION_NOBLE
 NV_ITEM_WEAPON_MOLYNATOR_CONDITION_EVILTOUCH
 NV_ITEM_WEAPON_MOLYNATOR_CONDITION_FRIEND
 NV_ITEM_WEAPON_MOLYNATOR_CONDITION_QUESTS
 NV_ITEM_WEAPON_MONEYSHOT_CONDITION_JOBS
 NV_ITEM_WEAPON_MONEYSHOT_CONDITION_LOVE
 NV_ITEM_WEAPON_MONEYSHOT_CONDITION_SPENDING
 NV_ITEM_WEAPON_MRSTABBY_CONDITION_EVIL
 NV_ITEM_WEAPON_MRSTABBY_CONDITION_FLOURISH
 NV_ITEM_WEAPON_MRSTABBY_CONDITION_SLAVERY
 NV_ITEM_WEAPON_PERFORATOR_CONDITION_EVIL
 NV_ITEM_WEAPON_PERFORATOR_CONDITION_ORGY
 NV_ITEM_WEAPON_PERFORATOR_CONDITION_SPENDING
 NV_ITEM_WEAPON_PORKSWORD_CONDITION_LOVE
 NV_ITEM_WEAPON_PORKSWORD_CONDITION_SEX
 NV_ITEM_WEAPON_SAILORGERISHOOTER_CONDITION_DRUNK
 NV_ITEM_WEAPON_SAILORGERISHOOTER_CONDITION_NIGHT
 NV_ITEM_WEAPON_SAILORGERISHOOTER_CONDITION_ORGY
 NV_ITEM_WEAPON_SAILORGERISHOOTER_CONDITION_SPENDING
 NV_ITEM_WEAPON_SAKERBRANDFLINTLOCK_CONDITION_CHICKENS
 NV_ITEM_WEAPON_SAKERBRANDFLINTLOCK_CONDITION_CRATES
 NV_ITEM_WEAPON_SAKERBRANDFLINTLOCK_CONDITION_DRUNK
 NV_ITEM_WEAPON_SAKERBRANDFLINTLOCK_CONDITION_ENFLAME
 NV_ITEM_WEAPON_SCATTERSHOT_CONDITION_FLOURISH
 NV_ITEM_WEAPON_SCATTERSHOT_CONDITION_GIFT
 NV_ITEM_WEAPON_SCATTERSHOT_CONDITION_LARGE
 NV_ITEM_WEAPON_SCYTHEWARHAMMER_CONDITION_KILLEVIL
 NV_ITEM_WEAPON_SCYTHEWARHAMMER_CONDITION_LIGHTNING
 NV_ITEM_WEAPON_SCYTHEWARHAMMER_CONDITION_QUESTCOMPLETION
 NV_ITEM_WEAPON_SHARDBORNE_CONDITION_DAYDAMAGE
 NV_ITEM_WEAPON_SHARDBORNE_CONDITION_EVIL
 NV_ITEM_WEAPON_SHARDBORNE_CONDITION_SLAVERY
 NV_ITEM_WEAPON_SIMMONSSHOTGUN_CONDITION_FAT
 NV_ITEM_WEAPON_SIMMONSSHOTGUN_CONDITION_MORTARRANGE
 NV_ITEM_WEAPON_SKORMSJUSTICE_CONDITION_SLAVERY
 NV_ITEM_WEAPON_SLIMQUICK_CONDITION_FAT
 NV_ITEM_WEAPON_SLIMQUICK_CONDITION_SPENDING
 NV_ITEM_WEAPON_SLIMQUICK_CONDITION_UGLY
 NV_ITEM_WEAPON_SORROWSFIST_CONDITION_EVILTOUCH
 NV_ITEM_WEAPON_SORROWSFIST_CONDITION_LOVE
 NV_ITEM_WEAPON_SORROWSFIST_CONDITION_ORGY
 NV_ITEM_WEAPON_SOULDRINKER_CONDITION_EVIL
 NV_ITEM_WEAPON_SOULDRINKER_CONDITION_EVILTOUCH
 NV_ITEM_WEAPON_SWIFTIRREGULAR_CONDITION_MORTARRANGE
 NV_ITEM_WEAPON_SWIFTIRREGULAR_CONDITION_RENEGADE
 NV_ITEM_WEAPON_SWINGINGSWORD_CONDITION_GOOD
 NV_ITEM_WEAPON_TENDERISER_CONDITION_EVILTOUCH
 NV_ITEM_WEAPON_TENDERISER_CONDITION_FLOURISH
 NV_ITEM_WEAPON_TENDERISER_CONDITION_SPOUSE
 NV_ITEM_WEAPON_THUNDARAGA_CONDITION_FLOURISHHIT
 NV_ITEM_WEAPON_THUNDARAGA_CONDITION_GOOD
 NV_ITEM_WEAPON_THUNDARAGA_CONDITION_LIGHTNING
 NV_ITEM_WEAPON_THUNDERBLADE_CONDITION_LIGHTNING
 NV_ITEM_WEAPON_THUNDERBLADE_CONDITION_QUESTCOMPLETION
 NV_ITEM_WEAPON_TROLLBLIGHT_CONDITION_ENFLAME
 NV_ITEM_WEAPON_TROLLBLIGHT_CONDITION_EVILTOUCH
 NV_ITEM_WEAPON_TROLLBLIGHT_CONDITION_FLOURISH
 NV_ITEM_WEAPON_TWATTER_CONDITION_FRIENDS
 NV_ITEM_WEAPON_TWATTER_CONDITION_LEDGE
 NV_ITEM_WEAPON_TWATTER_CONDITION_LOVE
 NV_ITEM_WEAPON_WHALE_CONDITION_EVIL
 NV_ITEM_WEAPON_WHALE_CONDITION_LARGE
 NV_ITEM_WEAPON_WILLMAGEDDON_CONDITION_ENFLAME
 NV_ITEM_WEAPON_WILLMAGEDDON_CONDITION_LIGHTNING
 NV_ITEM_WEAPON_WILLMAGEDDON_CONDITION_UNDEAD
 NV_ITEM_WEAPON_WOLFSBANE_CONDITION_DAYDAMAGE
 NV_ITEM_WEAPON_WOLFSBANE_CONDITION_FLOURISH
 NV_ITEM_WEAPON_WOLFSBANE_CONDITION_KILLER
 NV_ITEM_WEAPON__CONDITION_AURORAN
 NV_ITEM_WEAPON__CONDITION_BOASTING
 NV_ITEM_WEAPON__CONDITION_CHICKENS
 NV_ITEM_WEAPON__CONDITION_CHILD
 NV_ITEM_WEAPON__CONDITION_CRIMINALS
 NV_ITEM_WEAPON__CONDITION_EVIL
 NV_ITEM_WEAPON__CONDITION_EVILTOUCH
 NV_ITEM_WEAPON__CONDITION_FAT
 NV_ITEM_WEAPON__CONDITION_FRIEND
 NV_ITEM_WEAPON__CONDITION_FRIENDSPLAYING
 NV_ITEM_WEAPON__CONDITION_GIFT
 NV_ITEM_WEAPON__CONDITION_GOOD
 NV_ITEM_WEAPON__CONDITION_GOODTOUCH
 NV_ITEM_WEAPON__CONDITION_JOBS
 NV_ITEM_WEAPON__CONDITION_KILLEVIL
 NV_ITEM_WEAPON__CONDITION_LARGE
 NV_ITEM_WEAPON__CONDITION_LOVE
 NV_ITEM_WEAPON__CONDITION_LOVE
 NV_ITEM_WEAPON__CONDITION_MALE
 NV_ITEM_WEAPON__CONDITION_MARRY
 NV_ITEM_WEAPON__CONDITION_MORTARRANGE
 NV_ITEM_WEAPON__CONDITION_MP
 NV_ITEM_WEAPON__CONDITION_NOBLE
 NV_ITEM_WEAPON__CONDITION_ORGY
 NV_ITEM_WEAPON__CONDITION_QUESTCOMPLETION
 NV_ITEM_WEAPON__CONDITION_SEXMEN
 NV_ITEM_WEAPON__CONDITION_SEXWOMEN
 NV_ITEM_WEAPON__CONDITION_SHOOTINGRANGE
 NV_ITEM_WEAPON__CONDITION_SHORT
 NV_ITEM_WEAPON__CONDITION_SLAVERY
 NV_ITEM_WEAPON__CONDITION_SPENDING
 NV_ITEM_WEAPON__CONDITION_UGLY
 NV_ITEM_WEAPON__CONDITION_UNDEAD[/pre]
  I should be able to apply the conditions listed, though I'll have to run through a couple of them first to check. You posted something similar on another thread, like I mentioned above, and I'm using some of that code in my own script. Just going to have to run through and change ScriptFunction.AddUpgradeStatToWeapon({amount_to_add = 99999, ranged = true, text_tag = "DigSpot"})
 to whichever condition ends up being needed for the Inquisitor.
 
 In any case, you've saved me a lot of time. Thanks mate!
 [Updated on: Sun, 26 July 2020 12:03] Report message to a moderator |  
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			| Re: Weapon Augments and ScriptTag | Sun, 26 July 2020 22:39   |  
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					|  Artofeel Messages: 195
 Registered: August 2013
 Location: Russia
 | Senior Member |  |  |  
	| EdgyBoye89 wrote on Sun, 26 July 2020 23:55 You posted something similar on another threadohhh.. yeah... now I remember what is ScriptTag for Weapon Augments what I posted is not that what you need
 Tasty wrote on Mon, 27 July 2020 02:07
 I have found these script tag entries in globals however this is all I could find.yes that's all globals.gdb have and I couldn't find in .gdb files more in scripts there is 'AddAmountForConditionalAugments' and it use 'text_tag' so it gets STRING variable from somewhere...
 here
 miscellaneous\saveload\postscriptsloaded.lua
 miscellaneous\saveload\miscfunctions.lua
 
 as example of CRIMINAL_BROUGHT_IN
030322  0612000C           [084] getglobal      6   18       ; CustomisableWeapon
030326  060E0C86           [085] getfield_r1    6   6   14   ; AddAmountForConditionalAugments
03032A  07000A0E           [086] move           7   5      
03032E  08040000           [087] getfield       8   0   4    ; text_tag
030332  09000000           [088] getfield       9   0   0    ; amount_to_add
030336  06010804           [089] call_i         6   4   1  
03033A  040F0000           [090] getfield       4   0   15   ; hero_only
 so you can see
118E  0362000C           [303] getglobal      3   98       ; Carrying
1192  03630686           [304] getfield_r1    3   3   99   ; AddAmountForConditionalAugments
1196  044D000C           [305] getglobal      4   77       ; QuestManager
119A  044E0886           [306] getfield_r1    4   4   78   ; HeroEntity
119E  05640032           [307] loadk          5   100      ; "CRIMINAL_BROUGHT_IN"
11A2  0617000C           [308] getglobal      6   23       ; Gameflow
11A6  06650C86           [309] getfield_r1    6   6   101  ; CriminalBroughtInWeaponModAmount
11AA  03010804           [310] call_i         3   4   1  
'text_tag' is 'CRIMINAL_BROUGHT_IN'
 and
 'amount_to_add' is 'CriminalBroughtInWeaponModAmount'
 maybe it get it from scripts?
 try this
 miscellaneous\augmentationtype.lua
 
 Toggle SpoilerorAUGMENTATION_NULLAUGMENTATION_FIRE
 AUGMENTATION_ELECTRIC
 AUGMENTATION_BARKSKIN 3
 AUGMENTATION_STONE
 AUGMENTATION_STEEL
 AUGMENTATION_HOLY
 AUGMENTATION_EVIL
 AUGMENTATION_GENIUS
 AUGMENTATION_VAMPIRIC
 AUGMENTATION_RICH
 AUGMENTATION_FEARFUL
 AUGMENTATION_BEAUTIFUL
 AUGMENTATION_WARRIOR
 AUGMENTATION_REFLECT
 AUGMENTATION_SLAYER
 AUGMENTATION_BEARD
 AUGMENTATION_BALD
 AUGMENTATION_SCAR
 AUGMENTATION_STONESKIN
 AUGMENTATION_FIREFLIES
 AUGMENTATION_STARLIGHT
 AUGMENTATION_HOBO
 AUGMENTATION_LEECH
 AUGMENTATION_HEX
 AUGMENTATION_LUCK
 AUGMENTATION_NOISE
 AUGMENTATION_TATTOO
 AUGMENTATION_EXTRA_SLOTS
 AUGMENTATION_SLAYER_PUSHBACK
 AUGMENTATION_SLAYER_KNOCKDOWN
 AUGMENTATION_PRICE_MULTIPLIER
 AUGMENTATION_SPELL
 AUGMENTATION_UNCOVERABLE
 AUGMENTATION_FORCE_CLOTHING
 AUGMENTATION_FATIFY
 AUGMENTATION_MORALIFY
 AUGMENTATION_PURIFY
 AUGMENTATION_RANDOM_EFFECT
 AUGMENTATION_MODIFY_HEALTH
 AUGMENTATION_MODIFY_MONEY
 AUGMENTATION_MODIFY_DRUNK
 AUGMENTATION_DAY_DAMAGE
 AUGMENTATION_GENERAL_EXPERIENCE_MULTIPLIER
 AUGMENTATION_STRENGTH_EXPERIENCE_MULTIPLIER
 AUGMENTATION_SKILL_EXPERIENCE_MULTIPLIER
 AUGMENTATION_WILL_EXPERIENCE_MULTIPLIER
 AUGMENTATION_RAISE_DEAD_ON_DEATH
 AUGMENTATION_HIDE_SCARS
 AUGMENTATION_MULTIPLAYER_DAMAGE
 AUGMENTATION_COMBAT_MULTIPLIER_EFFECTIVENESS
 AUGMENTATION_INCREASE_MAX_RANGE
 AUGMENTATION_INCREASE_BULLET_CAPACITY
 AUGMENTATION_SHOTGUN
 AUGMENTATION_DAMAGE_REDUCTION
 AUGMENTATION_INCREASE_MAX_HEALTH
 AUGMENTATION_DAMAGE_REFLECT
 AUGMENTATION_OPINION_EFFECT
 miscellaneous\augmentationstrings.lua
 
 Toggle SpoilerAUGMENTATION_FIREAUGMENTATION_ELECTRIC
 AUGMENTATION_BARKSKIN
 AUGMENTATION_STEEL
 AUGMENTATION_HOLY
 AUGMENTATION_EVIL
 AUGMENTATION_VAMPIRIC
 AUGMENTATION_RICH
 AUGMENTATION_FEARFUL
 AUGMENTATION_BEAUTIFUL
 AUGMENTATION_WARRIOR
 AUGMENTATION_SCAR
 AUGMENTATION_STONESKIN
 AUGMENTATION_LEECH
 AUGMENTATION_HEX
 AUGMENTATION_LUCK
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			| Re: Weapon Augments and ScriptTag | Thu, 30 July 2020 07:47   |  
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					|  Tasty Messages: 6
 Registered: July 2020
 | Junior Member |  |  |  
	| I don't quite understand is this how the script should look? 
 ScriptFunction.AddUpgradeStatToWeapon({amount_to_add = 99999, ranged = true, text_tag = "AUGMENTATION_VAMPIRIC"})
 
 Or is this an entirely new way of upgrading weapons? if so can you give me an example of what it should look like?
 Sorry for asking so much, I just don't know what I'm doing and really want to 100% the game.
 And as you know some of the augments require GFWL and can no longer be completed.
 Sorry for the wall of text and thank you your help so far.
 [Updated on: Thu, 30 July 2020 07:48] Report message to a moderator |  
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