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Graphic enhancements Wed, 18 September 2013 07:18 Go to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
If you have a 64 bit system, and at least 4GB RAM, then you can load all textures and models into memory
what does it do?
have you noticed that when you load a new level, all the models and textures loaded in real time?
it is annoying and not always used high quality textures

so, first you need to patch Fable3.exe with Large Address Aware (or manually with CFF Explorer, or something else)
this will allow the game to use up 4GB RAM
and then open the "data\startup.vfsconfig" and appends: Mode="memory"
<Composite>
	<Required><Ref ID="globals_model_headers" Mode="memory"/></Required>
	<Required><Bank Path="globals/globals_models.bnk"/></Required>
</Composite>

<Composite>
	<Required><Bank Path="globals/globals_texture_headers.bnk" Mode="memory"/></Required>
	<Required><Bank Path="globals/globals_textures.bnk"/></Required>
</Composite>

like this
<Composite>
	<Required><Ref ID="globals_model_headers" Mode="memory"/></Required>
	<Required><Bank Path="globals/globals_models.bnk" Mode="memory"/></Required>
</Composite>

<Composite>
	<Required><Bank Path="globals/globals_texture_headers.bnk" Mode="memory"/></Required>
	<Required><Bank Path="globals/globals_textures.bnk" Mode="memory"/></Required>
</Composite>

done
Fable will use around 3,2GB, so make sure you have enough memory for system
also, you will get little slow startup, since data need to be loaded into memory

[Updated on: Wed, 18 September 2013 07:20]

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Re: Graphic enhancements Wed, 18 September 2013 08:03 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 48
Registered: September 2013
Location: U.S.A.
Member
Huh, that's interesting. I wonder if the fact that the textures and models are loaded from the start rather than in real time would speed up my gameplay. As it stands, until I can get a new PSU and graphics card, I'm running rather slow, only able to get full speed in a select few areas.

To whomever designed the map of Mistpeak Valley to look so much more simple than the actual level is: May the Archangel Michael descend from the heavens and plant his boot squarely between your legs for your asshattery.
Re: Graphic enhancements Wed, 18 September 2013 08:10 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
I'm wondering how the streaming banks are related to that. Those might be low poly/resolution stuff that is loaded into memory for streaming purpose I think. Never really messed with them.
	<Bank Path="globals/globals_streaming.bnk" Mode="memory"/>
	<Bank Path="art/gui/gui_streaming.bnk" Mode="memory"/>
Re: Graphic enhancements Thu, 10 September 2015 10:58 Go to previous messageGo to next message
TheGeniusSavant is currently offline  TheGeniusSavant
Messages: 68
Registered: September 2015
Member
Well... I'm not getting it to work. After I modify startup.vfsconfig (per your instructions), The game refuses to run.

Memory SHOULDN'T be a problem... I have 8Gb.

Oh, well... for now, I'll just live with the original setup.
Re: Graphic enhancements Thu, 10 September 2015 11:01 Go to previous message
TheGeniusSavant is currently offline  TheGeniusSavant
Messages: 68
Registered: September 2015
Member
nevermind... I found the problem... when I pasted, it left off the end quotes!!!
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