Discussions for modifying Fable 3

Home » Modding Forums » Mods » Blacksmithing Mod 0.2
Blacksmithing Mod 0.2 Sun, 05 April 2020 22:52 Go to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
So here we go, the 0.2 version of the blacksmithing mod.

Currently it takes the melee weapon in the sheathe and randomizes the augments every 3 successful hits in a row. The player will hold the weapon while blacksmithing now instead of magically morphing while still sheathed.

I've included a content.xbx for people that use an xlive remover that needs them. Just extract to a higher priority dlc folder. ie data/mod3 or DLC/04_KeshireDLC

  • Attachment: Content.zip
    (Size: 31.08KB, Downloaded 658 times)

[Updated on: Fri, 10 April 2020 20:31]

Report message to a moderator

Re: Blacksmithing Mod 0.2 Mon, 08 June 2020 02:03 Go to previous messageGo to next message
Beef Bowl is currently offline  Beef Bowl
Messages: 3
Registered: June 2020
Junior Member
There's an issue with this that I, and at least one other person have encountered which is when opening the chest to get either level 2 or level 3 magic, and likely the rest too. Which is, your character, permanently, turns invisible for some reason. My guess as not even an amateur would be that it's due to the weaponvisualchanges.lua file under scripts\miscellaneous with the section

function VisualChangeScripts.GauntletVisualChangeScript(applied_augments, weapon_entity)
	local visual_changes = {}
	return visual_changes

I've tested a little bit and noticed it occurs at the exact moment the model and/or texture should change, during the flash of light, it only occurs when opening the chests and if you are already at level 2 or 3 magic then you install, you aren't invisible. The exact level is likely meaningless.
So, as a total guess, I'd imagine there's some flaw in that section of the visual change which APPEARS to involve nothing at all currently.

EDIT: I should also mention a possible workaround that MAY break your save but all I can confirm is that it avoids the invisibility glitch, is installing the mod at the blacksmith, using it to get the desired result, then uninstalling before messing with gauntlets at all.

[Updated on: Mon, 08 June 2020 11:06]

Report message to a moderator

Re: Blacksmithing Mod 0.2 Sat, 19 December 2020 21:31 Go to previous messageGo to next message
andy180084 is currently offline  andy180084
Messages: 1
Registered: December 2020
Junior Member
I can confirm that my character turned invisible when opening the level 3 magic chest
Re: Blacksmithing Mod 0.2 Mon, 27 September 2021 16:22 Go to previous message
urath0118 is currently offline  urath0118
Messages: 1
Registered: October 2020
Junior Member
You only turn invisible with flames gauntlet. IMO not really a big deal since there are other spells. Not sure if this translates to others setups? tested on both Blacksmithing and Keshire's Lucien guard mod.
Previous Topic: Direction spell freeze fix and RoboDog sounds fix
Goto Forum:

Current Time: Fri Dec 03 19:42:48 PST 2021

Total time taken to generate the page: 0.01036 seconds