Fable3mod
Discussions for modifying Fable 3

Home » Modding Forums » Modding Discussion » Is it possible? (Showing pistols whilst sheathed.)
Is it possible? Mon, 16 September 2013 18:58 Go to next message
asmcint is currently offline  asmcint
Messages: 48
Registered: September 2013
Location: U.S.A.
Member
I'm wondering if it's possible to show pistols whilst they're sheathed on the Hero. It's apparent to me that it was intended for such a thing to happen, as the particle effects used on the aura of a pistol I'm wielding will show up on the left hand side in the position of a shoulder holster or something similar. The particle effects will always match the length of the pistol's barrel. I'm curious as to how one would go about showing the pistol, if this is possible. Shown below is a .png image with the Dragonstomper .48's flame aura appearing in the described area.

index.php?t=getfile&id=5&private=0


To whomever designed the map of Mistpeak Valley to look so much more simple than the actual level is: May the Archangel Michael descend from the heavens and plant his boot squarely between your legs for your asshattery.
Re: Is it possible? Mon, 16 September 2013 19:56 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
asmcint wrote on Mon, 16 September 2013 18:58
I'm wondering if it's possible to show pistols whilst they're sheathed on the Hero. It's apparent to me that it was intended for such a thing to happen, as the particle effects used on the aura of a pistol I'm wielding will show up on the left hand side in the position of a shoulder holster or something similar. The particle effects will always match the length of the pistol's barrel. I'm curious as to how one would go about showing the pistol, if this is possible. Shown below is a .png image with the Dragonstomper .48's flame aura appearing in the described area.

index.php?t=getfile&id=5&private=0


Do any other guns show up when sheathed?

Should be possible though, the utils.lua has some stuff related.
  C:\Users\Keshire\Downloads\Games\FableIIILua\utils.txt (20 hits)
	Line 62: 00A8  0001261E           [034] setfield       0   19  1    ; UnsheatheCharacterWeapon
	Line 65: 00B4  0001281E           [037] setfield       0   20  1    ; SheatheCharacterWeapon
	Line 322:                          const [19]: "UnsheatheCharacterWeapon"
	Line 324:                          const [20]: "SheatheCharacterWeapon"
	Line 1130: 15B7  04060886           [016] getfield_r1    4   4   6    ; SHEATHE_BACK
	Line 1139: 15DB  04080C86           [025] getfield_r1    4   6   8    ; SHEATHE_RANGED_BACK
	Line 1160: 162F  070D0E86           [046] getfield_r1    7   7   13   ; GetUnsheatheAnimName
	Line 1183: 168B  09161286           [069] getfield_r1    9   9   22   ; UNSHEATHE_BOTH_WEAPONS
	Line 1240:                          const [6]: "SHEATHE_BACK"
	Line 1244:                          const [8]: "SHEATHE_RANGED_BACK"
	Line 1254:                          const [13]: "GetUnsheatheAnimName"
	Line 1272:                          const [22]: "UNSHEATHE_BOTH_WEAPONS"
	Line 1342: 19E3  04090886           [035] getfield_r1    4   4   9    ; GetSlotToSheatheWeapon
	Line 1350: 1A03  060C0C86           [043] getfield_r1    6   6   12   ; SHEATHE_WEAPON
	Line 1370: 1A53  08121086           [063] getfield_r1    8   8   18   ; SHEATHE_BOTH_WEAPONS
	Line 1372: 1A5B  0714271E           [065] setfield       7   19  276  ; Anim "Sheathe"
	Line 1439:                          const [9]: "GetSlotToSheatheWeapon"
	Line 1445:                          const [12]: "SHEATHE_WEAPON"
	Line 1457:                          const [18]: "SHEATHE_BOTH_WEAPONS"
	Line 1461:                          const [20]: "Sheathe"

[Updated on: Mon, 16 September 2013 20:07]

Report message to a moderator

Re: Is it possible? Mon, 16 September 2013 20:45 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 48
Registered: September 2013
Location: U.S.A.
Member
Huh. I'll have to look into that, then. Should I get something to work, I'll be sure to post the code and a screenshot of my success or hilarious failure.

To whomever designed the map of Mistpeak Valley to look so much more simple than the actual level is: May the Archangel Michael descend from the heavens and plant his boot squarely between your legs for your asshattery.
Re: Is it possible? Mon, 16 September 2013 23:35 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
this is in globals.gdb
I once made a pistol that was displayed in the sheath
you need to find "HideWhenSheathedOnFront" set to true
001C62E8 offset
and replace it to 0 (false)
but it will not appear on the belt, it will appear on the chest O_o

so I just changed the place of the sheathing of the fact that by using for the rifle
#08A1AB45
-> CarryingComponent #A3B2D002
--> AdditionalSheatheSlots #4C9A5D2A
---> Pistol #2C5DEB76
replace value hash
DO 00061EE4 D 52226653 DummyName | Character.Carry.SheathWeaponFront

to
DO 00061EE4 D DA0B5122 DummyName | Character.Carry.SheathRangedWeaponBack
Re: Is it possible? Tue, 17 September 2013 08:13 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 48
Registered: September 2013
Location: U.S.A.
Member
Alrighty... TO THE HEX EDITOR.... when I feel up to dealing with it. Also, I'm gonna keep it on the front. Judging by where the effects go through that occasional glitch, it should look pretty freakin' sweet.

EDIT: Wait... Where is globals.gdb again? Embarrassed


To whomever designed the map of Mistpeak Valley to look so much more simple than the actual level is: May the Archangel Michael descend from the heavens and plant his boot squarely between your legs for your asshattery.

[Updated on: Tue, 17 September 2013 08:14]

Report message to a moderator

Re: Is it possible? Tue, 17 September 2013 08:19 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
asmcint wrote on Tue, 17 September 2013 08:13
Alrighty... TO THE HEX EDITOR.... when I feel up to dealing with it. Also, I'm gonna keep it on the front. Judging by where the effects go through that occasional glitch, it should look pretty freakin' sweet.

EDIT: Wait... Where is globals.gdb again? Embarrassed


I think it's in the levels bank. It's also updated for each DLC too.
Re: Is it possible? Tue, 17 September 2013 08:24 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 48
Registered: September 2013
Location: U.S.A.
Member
Okay. Thanks. ONWARD! Very Happy

EDIT: Alright, that's weird. I'm not getting the 001C62E8 offset. I have 001C62E0, but not 001C62e8.


To whomever designed the map of Mistpeak Valley to look so much more simple than the actual level is: May the Archangel Michael descend from the heavens and plant his boot squarely between your legs for your asshattery.

[Updated on: Tue, 17 September 2013 08:49]

Report message to a moderator

Re: Is it possible? Tue, 17 September 2013 23:55 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
asmcint wrote on Tue, 17 September 2013 21:24
Alright, that's weird. I'm not getting the 001C62E8 offset. I have 001C62E0, but not 001C62e8.

on 001C62E0, I have "DefaultCarrySlot"
you're doing something wrong
Re: Is it possible? Wed, 18 September 2013 00:39 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 48
Registered: September 2013
Location: U.S.A.
Member
All I did is open up HxD and search for the line labeled with HideWhenSheathedOnFront. And there is literally no 001C62E8 offset that I can find anywhere. Confused

To whomever designed the map of Mistpeak Valley to look so much more simple than the actual level is: May the Archangel Michael descend from the heavens and plant his boot squarely between your legs for your asshattery.
Re: Is it possible? Wed, 18 September 2013 05:50 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
I seem to understand what you problem
on 001C62E0 offset you should see the following line
C5 9D 1C 81 00 00 00 00 01 00 00 00 00 00 00 00

you need to replace 1 on the 9th number
0 1 2 3 4 5 6 7 8 9 A B C D E F
this will be the 001C62E8 offset
as a result you should get
C5 9D 1C 81 00 00 00 00 00 00 00 00 00 00 00 00
Re: Is it possible? Wed, 18 September 2013 08:10 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 48
Registered: September 2013
Location: U.S.A.
Member
Alright, I'll give it a shot.

EDIT: Okay... this is what I've got for that line, as opposed to what you said I should have.

C5 9D 1C 81 08 7C 9C 50 16 D8 13 9C 08 45 5B CC


To whomever designed the map of Mistpeak Valley to look so much more simple than the actual level is: May the Archangel Michael descend from the heavens and plant his boot squarely between your legs for your asshattery.

[Updated on: Wed, 18 September 2013 08:14]

Report message to a moderator

Re: Is it possible? Wed, 18 September 2013 09:25 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
You are not using latest DLC globals.gdb
this is original
so, you will need 001A8DE4 offset for it
Re: Is it possible? Wed, 18 September 2013 09:43 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 48
Registered: September 2013
Location: U.S.A.
Member
Ahh, okay. Thanks.

EDIT: Oh wait... Which number do I change to what on that line? I can't quite figure it out from your previous posts. Embarrassed


To whomever designed the map of Mistpeak Valley to look so much more simple than the actual level is: May the Archangel Michael descend from the heavens and plant his boot squarely between your legs for your asshattery.

[Updated on: Wed, 18 September 2013 11:08]

Report message to a moderator

Re: Is it possible? Wed, 18 September 2013 22:11 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
five?
you know, you can go directly to a desired offset by pressing CTRL+G and paste 001A8DE4
just make sure that offset is relative to the begin of file
Re: Is it possible? Thu, 19 September 2013 04:03 Go to previous messageGo to next message
asmcint is currently offline  asmcint
Messages: 48
Registered: September 2013
Location: U.S.A.
Member
Does that trick work with HxD? Rolling Eyes And lemme rephrase my question. Which specific byte on that line do I need to change, and to what do I need to change it to?

To whomever designed the map of Mistpeak Valley to look so much more simple than the actual level is: May the Archangel Michael descend from the heavens and plant his boot squarely between your legs for your asshattery.
Re: Is it possible? Thu, 19 September 2013 04:41 Go to previous messageGo to next message
Artofeel is currently offline  Artofeel
Messages: 195
Registered: August 2013
Location: Russia
Senior Member
yes, it work with HxD
you go on 001A8DE4 offset, and change 01 to 00
so, on 001A8DE0 you will see the following line
00 00 00 00 01 00 00 00 00 00 00 00 C5 9D 1C 81

and changed
00 00 00 00 00 00 00 00 00 00 00 00 C5 9D 1C 81
Re: Is it possible? Thu, 19 September 2013 04:51 Go to previous message
asmcint is currently offline  asmcint
Messages: 48
Registered: September 2013
Location: U.S.A.
Member
Alrighty. Thanks. Very Happy

To whomever designed the map of Mistpeak Valley to look so much more simple than the actual level is: May the Archangel Michael descend from the heavens and plant his boot squarely between your legs for your asshattery.
Next Topic: [Question]Add items to your character via a save editor.
Goto Forum:
  


Current Time: Fri Mar 29 03:11:45 PDT 2024

Total time taken to generate the page: 0.01685 seconds