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Creating banks Sat, 26 October 2013 19:24
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
Tools needed obviously

http://i.imgur.com/RAbsWi1.png
http://i.imgur.com/B19a2QW.png
http://i.imgur.com/zIAJA8W.png

You'll need two package definitions. One for Fable and one for xLive.
.\Fable III\data\mod9\Content
package.bnk
package.bnk.dat
package_collection_info.xmb


package_collection_info.xmb
<?xml version="1.0" ?>
<packageCollection>
	<XContent_AllowProfileTransfer>
		true
	</XContent_AllowProfileTransfer>
	<XContent_PublisherFlags>
		0xFFFFFFFF
	</XContent_PublisherFlags>
	<XContent_PubBitFlags>
		FFFFFFFF
	</XContent_PubBitFlags>
	<isLanguagePack>
		False
	</isLanguagePack>
	<XContent_AllowDeviceTransfer>
		true
	</XContent_AllowDeviceTransfer>
	<XContent_title>
		Fable III
	</XContent_title>
	<package>
		<bankName>
			package.bnk
		</bankName>
		<isRequired>
			True
		</isRequired>
		<name>
			FableIII
		</name>
	</package>
</packageCollection>


package_info.xml as seen in the screenshot is included in the bank.
<?xml version="1.0" ?>
<package>
	<bankName>
		package.bnk
	</bankName>
	<isRequired>
		True
	</isRequired>
	<packageUniqueId>
		99
	</packageUniqueId>
</package>


I beleive packageUniqueId HAS to be unique. Otherwise it might overwrite another bank.

[Updated on: Sat, 26 October 2013 19:25]

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