Fable3mod
Discussions for modifying Fable 3

Home » Modding Forums » Tools » Blender 2.82 Model Importer
Blender 2.82 Model Importer Mon, 21 October 2013 20:43 Go to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
Updated to newest blender version. Posted plugin to github
https://github.com/Keshire/Blender-io_mesh_mdl

Skeletons are imported and skin weights are assigned now.

Still a lot of unknown data so no exporting from blender to F3 yet.
  • Attachment: mdl.hsl
    (Size: 5.95KB, Downloaded 1065 times)

[Updated on: Mon, 24 February 2020 07:52]

Report message to a moderator

Re: Blender scripts for mdl models Wed, 30 October 2013 12:16 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
The plugin is a little out of date but not too bad. Wasn't able to load in uv mapping. I'll get it fixed as soon as I can and then start working on importing bones again.

http://i.imgur.com/MbKhezd.png
Re: Blender scripts for mdl models Wed, 30 October 2013 21:25 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
see first post:
updated to newest blender version. Still no bones, so animated models are imported as static meshes still. I'm also not sure about normals or smoothing groups. I'll get it worked out eventually though.

[Updated on: Wed, 30 October 2013 21:26]

Report message to a moderator

Re: Blender scripts for mdl models Fri, 01 November 2013 07:27 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
Updated Hexworkshop structures. See first post.

I started working on an exporter to get models into Fable 3. It's not in a usable condition though until I find out some more of the unknowns.
Re: Blender scripts for mdl models Sat, 02 November 2013 18:47 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
Cleaned up the material import using some new information I got while writing the exporter. It's just an internal change, so no need to re-download unless you want to work with the source.
Re: Blender scripts for mdl models Sat, 02 January 2016 01:03 Go to previous messageGo to next message
CultOfByron is currently offline  CultOfByron
Messages: 6
Registered: August 2013
Location: Ilkley, West Yorkshire
Junior Member
Hi Keshire,

I've just started working with your import script (thank you so much for sharing it by the way!Wink and just wanted to mention that when I import any model, it always has "flipped normals". Also, whenever I try to import another model after clearing the scene, it always re-imports the first model of the session - this might not be down to the script though, I shall investigate.
Re: Blender 2.82 Model Importer Mon, 24 February 2020 07:54 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
Updated to Blender 2.82, let me know if there's any problems with flipped normals. I might be pulled the normals list wrong.
Re: Blender 2.82 Model Importer Thu, 21 May 2020 03:13 Go to previous message
CultOfByron is currently offline  CultOfByron
Messages: 6
Registered: August 2013
Location: Ilkley, West Yorkshire
Junior Member
Great stuff, I just popped in here to see if anything was going on and it was Razz

Everything appears as it should, an unexpected bonus is that nested in the scene collection info are all the relevant texture names too! Maybe I didn't notice this before?

Thanks again for this superb tool, now if I can get my head around the TEX converter I'll be a very happy bunny.

[Updated on: Thu, 21 May 2020 03:14]

Report message to a moderator

Previous Topic: GDB Editor v0.3
Goto Forum:
  


Current Time: Fri Dec 04 19:02:49 PST 2020

Total time taken to generate the page: 0.01208 seconds