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Blacksmithing Mod 0.2 Sun, 05 April 2020 22:52 Go to next message
Keshire is currently offline  Keshire
Messages: 137
Registered: August 2013
Senior Member
So here we go, the 0.2 version of the blacksmithing mod.

Currently it takes the melee weapon in the sheathe and randomizes the augments every 3 successful hits in a row. The player will hold the weapon while blacksmithing now instead of magically morphing while still sheathed.

I've included a content.xbx for people that use an xlive remover that needs them. Just extract to a higher priority dlc folder. ie data/mod3 or DLC/04_KeshireDLC

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[Updated on: Fri, 10 April 2020 20:31]

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Re: Blacksmithing Mod 0.2 Mon, 08 June 2020 02:03 Go to previous message
Beef Bowl is currently offline  Beef Bowl
Messages: 3
Registered: June 2020
Junior Member
There's an issue with this that I, and at least one other person have encountered which is when opening the chest to get either level 2 or level 3 magic, and likely the rest too. Which is, your character, permanently, turns invisible for some reason. My guess as not even an amateur would be that it's due to the weaponvisualchanges.lua file under scripts\miscellaneous with the section

function VisualChangeScripts.GauntletVisualChangeScript(applied_augments, weapon_entity)
	local visual_changes = {}
	return visual_changes

I've tested a little bit and noticed it occurs at the exact moment the model and/or texture should change, during the flash of light, it only occurs when opening the chests and if you are already at level 2 or 3 magic then you install, you aren't invisible. The exact level is likely meaningless.
So, as a total guess, I'd imagine there's some flaw in that section of the visual change which APPEARS to involve nothing at all currently.

EDIT: I should also mention a possible workaround that MAY break your save but all I can confirm is that it avoids the invisibility glitch, is installing the mod at the blacksmith, using it to get the desired result, then uninstalling before messing with gauntlets at all.

[Updated on: Mon, 08 June 2020 11:06]

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