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GFWL Weapon Augments Mon, 08 March 2021 14:04 Go to next message
Dman990099 is currently offline  Dman990099
Messages: 1
Registered: March 2021
Junior Member
I'm looking around on this forum and cant seem see a concrete to answer on how to bypass weapon augments.

more specifically giving gifts to X amount of player's over GFWL

weapons that have this trait: The Merchants Bodyguard, The Hero's Companion, The Marnumificator, and Scattershot
(I'd just like to get these out of the way for completionist sake)


P.s.
I know how to use the improved script injection Method(MyScript01.lua / MyScript02.lua)
& I would prefer not to use cheat engine (if possible)
icon6.gif  Re: GFWL Weapon Augments Mon, 08 March 2021 22:42 Go to previous messageGo to next message
CatchLightning is currently offline  CatchLightning
Messages: 47
Registered: March 2021
Location: Southern United States
Member
I'm interested in looking into this too. I haven't learned the script injector yet (code has never been my forte) but the data entry style BNK editor I've been learning pretty quickly.

My name not Jeff
My mod: https://www.nexusmods.com/fableIII/mods/4

My github for modding instructions: https://github.com/CatchLightning
Re: GFWL Weapon Augments Tue, 09 March 2021 21:54 Go to previous messageGo to next message
CatchLightning is currently offline  CatchLightning
Messages: 47
Registered: March 2021
Location: Southern United States
Member
I am going to try and set the values to 0 and see what happens. I'll let you know.

My name not Jeff
My mod: https://www.nexusmods.com/fableIII/mods/4

My github for modding instructions: https://github.com/CatchLightning
Re: GFWL Weapon Augments Tue, 23 March 2021 23:49 Go to previous message
CatchLightning is currently offline  CatchLightning
Messages: 47
Registered: March 2021
Location: Southern United States
Member
I made a mod on the nexus that bypasses the games with gold challenges by replacing them with spend gold challenges. The mod also reduces all weapon requirements by factors of 3-10x to remove grinding. Its kind of tricky so there would need to be high demand for me to separate them. But essentially you need to change every subvalue to a different one in GDBE editor.

My name not Jeff
My mod: https://www.nexusmods.com/fableIII/mods/4

My github for modding instructions: https://github.com/CatchLightning
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